LEADER 00000cam 2200313Ii 4500 001 sky295607011 003 SKY 005 20190603123727.0 008 180719t20182018caua 001 0 eng d 020 9781584237303|qpaperback 020 1584237309|qpaperback 040 YDX|beng|erda|cYDX|dERASA|dOCLCQ|dUAB|dYDXIT|dOCLCF|dSKYRV |dUtOrBLW 082 04 794.83|223 092 794.83|bGAM 245 00 Game design :|bnext level /|cchief editor, Wang Shaoqiang 264 1 Berkeley, CA, USA :|bGingko Press,|c2018 264 4 |c©2018 300 239 pages :|bcolour illustrations ;|c30 cm 336 text|btxt|2rdacontent 336 still image|bsti|2rdacontent 337 unmediated|bn|2rdamedia 338 volume|bnc|2rdacarrier 500 Includes index 520 8 When it comes to video game design, the importance of setting and ambience cannot be overstated. Exploration is fundamental to the medium, and it is vital that virtual locations be as compelling, dynamic, and visually engaging as possible. Every location must reflect the themes of the game and help create the tone of the story and gameplay, while also subtly directing and reacting to the player?s actions. In 'Next Level: Game Design', some of the best concept artists in the industry showcase fantastical locations designed for video games across genres. Many of the featured artists have worked on critically acclaimed games, while others present tantalizing visions of game worlds yet to be realized. All provide readers with inspiration for approaching their own interactive worlds, and serve as reminders that gaming is a medium whose potential we have only just begun to explore 650 0 Video games|xDesign. 650 0 Computer graphics. 700 1 Shaoqiang, Wang,|eeditor.
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