Library Hours
Monday to Friday: 9 a.m. to 9 p.m.
Saturday: 9 a.m. to 5 p.m.
Sunday: 1 p.m. to 9 p.m.
Naper Blvd. 1 p.m. to 5 p.m.

LEADER 00000cam  2200313Ii 4500 
001    sky295607011 
003    SKY 
005    20190603123727.0 
008    180719t20182018caua          001 0 eng d 
020    9781584237303|qpaperback 
020    1584237309|qpaperback 
040    YDX|beng|erda|cYDX|dERASA|dOCLCQ|dUAB|dYDXIT|dOCLCF|dSKYRV
       |dUtOrBLW 
082 04 794.83|223 
092    794.83|bGAM 
245 00 Game design :|bnext level /|cchief editor, Wang Shaoqiang 
264  1 Berkeley, CA, USA :|bGingko Press,|c2018 
264  4 |c©2018 
300    239 pages :|bcolour illustrations ;|c30 cm 
336    text|btxt|2rdacontent 
336    still image|bsti|2rdacontent 
337    unmediated|bn|2rdamedia 
338    volume|bnc|2rdacarrier 
500    Includes index 
520 8  When it comes to video game design, the importance of 
       setting and ambience cannot be overstated. Exploration is 
       fundamental to the medium, and it is vital that virtual 
       locations be as compelling, dynamic, and visually engaging
       as possible. Every location must reflect the themes of the
       game and help create the tone of the story and gameplay, 
       while also subtly directing and reacting to the player?s 
       actions. In 'Next Level: Game Design', some of the best 
       concept artists in the industry showcase fantastical 
       locations designed for video games across genres. Many of 
       the featured artists have worked on critically acclaimed 
       games, while others present tantalizing visions of game 
       worlds yet to be realized. All provide readers with 
       inspiration for approaching their own interactive worlds, 
       and serve as reminders that gaming is a medium whose 
       potential we have only just begun to explore 
650  0 Video games|xDesign. 
650  0 Computer graphics. 
700 1  Shaoqiang, Wang,|eeditor. 
1 hold on first copy returned of 1 copy
Location Call No. Status
 95th Street Adult Nonfiction  794.83 GAM    TRACE