Description |
1 online resource (1 volume) : illustrations |
Contents |
Title Page; Table of Contents; Introduction; Part I: Getting Started with HTML5 Games; Chapter 1: Gaming on the Web; Chapter 2: Taking the First Steps; Chapter 3: Going Mobile; Part II: Creating the Basic Game; Chapter 4: Building the Game; Chapter 5: Delegating Tasks to Web Workers; Chapter 6: Creating Graphics with Canvas; Chapter 7: Creating the Game Display; Chapter 8: Interacting with the Game; Chapter 9: Animating Game Graphics; Part III: Adding 3D and Sound; Chapter 10: Creating Audio for Games; Chapter 11: Creating 3D Graphics with WebGL; Part IV: Local Storage and Multiplayer Games. |
Summary |
HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.--Provided by publisher. |
Subject |
Video games -- Programming.
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HTML (Document markup language)
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Jeux vidéo -- Programmation. |
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HTML (Langage de balisage) |
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HTML. |
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Video games -- Programming |
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HTML (Document markup language) |
Added Title |
Creating fun with HTML5, CSS3, and WebGL |
Other Form: |
Print version: Seidelin, Jacob. HTML5 games. Second edition. Chichester, West Sussex, United Kingdom : Wiley, 2014 9781118855386 (OCoLC)872554214 |
ISBN |
9781118855386 (paperback) |
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1118855388 (paperback) |
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