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Author Rajiv, Yadu, author.

Title Developing turn-based multiplayer games : with GameMaker Studio 2 and NodeJS / by Yadu Rajiv. [O'Reilly electronic resource]

Publication Info. Berkeley, CA : Apress, 2018.
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Description 1 online resource (XV, 206 pages) : 30 illustrations
text file PDF rda
Contents Chapter 1: An introduction to Game Maker Studio 2 -- Chapter 2: : Introduction to GML -- Chapter 3: Make your first game -- Chapter 4: An introduction to Node.JS -- Chapter 5: Talking to your server -- Chapter 6: Introducing the multiplayer game.
Summary Create your first turn-based multiplayer game using GameMaker Studio 2s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. You will: • Discover the architecture of GameMaker Studio 2 • Master GameMaker Studio 2's built-in networking functions • Integrate GameMaker Studio 2 with NodeJS • Add new features to your game with NodeJS modules.
Subject Video games -- Programming.
Computer science.
Computer graphics.
Electronic Data Processing
Computer Graphics
Jeux vidéo -- Programmation.
Informatique.
Infographie.
computer graphics.
Video games -- Programming
Computer graphics
Computer science
In: Springer eBooks
Other Form: Print version: 9781484238608
Print version: 9781484238622
ISBN 9781484238615
1484238613
Standard No. 10.1007/978-1-4842-3861-5. doi
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