Description |
1 online resource |
|
text file |
|
PDF |
Note |
Includes index. |
Summary |
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you'll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework. |
Contents |
Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game. |
Subject |
Video games -- Programming.
|
|
C++ (Computer program language)
|
|
Computer programming.
|
|
Jeux vidéo -- Programmation. |
|
C++ (Langage de programmation) |
|
Programmation (Informatique) |
|
computer programming. |
|
C++ (Computer program language) |
|
Video games -- Programming |
|
Computer programming |
Other Form: |
Print version: 9781484263952 |
|
Print version: 9781484263976 |
ISBN |
9781484263969 (electronic bk.) |
|
1484263960 (electronic bk.) |
Standard No. |
10.1007/978-1-4842-6396-9 doi |
|