Library Hours
Monday to Friday: 9 a.m. to 9 p.m.
Saturday: 9 a.m. to 5 p.m.
Sunday: 1 p.m. to 9 p.m.
Naper Blvd. 1 p.m. to 5 p.m.
     
Limit search to available items
Results Page:  Previous Next

Title Building a 2D game physics engine : using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung. [O'Reilly electronic resource]

Publication Info. [Berkeley] : Apress, [2017]
©2017
QR Code
Description 1 online resource
text file
PDF
Bibliography Includes bibliographical references and index.
Contents 1. Introduction to 2D Game Physics Engine Development -- 2. Implementing the 2D Physics Engine Core -- 3. Incorporating Collision Detection -- 4. Completing the Physics Engine and Rigid Shape Component, -- 5. Summarizing the Physics Engine.
Summary Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in?depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web?browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.
Subject Video games -- Programming.
JavaScript (Computer program language)
HTML (Document markup language)
Jeux vidéo -- Programmation.
Jeux sur Internet -- Programmation.
JavaScript (Langage de programmation)
HTML (Langage de balisage)
HTML.
Games development & programming.
Video games -- Programming
HTML (Document markup language)
JavaScript (Computer program language)
Added Author Tanaya, Michael, author.
Chen, Hua Ming, author.
Pavleas, Jebediah, author.
Sung, Kelvin, 1964- author.
Other Form: Printed edition: 9781484225820
ISBN 9781484225837 (electronic bk.)
148422583X (electronic bk.)
1484225821
9781484225820
(print)
Standard No. 10.1007/978-1-4842-2583-7 doi
Patron reviews: add a review
Click for more information
EBOOK
No one has rated this material

You can...
Also...
- Find similar reads
- Add a review
- Sign-up for Newsletter
- Suggest a purchase
- Can't find what you want?
More Information