LEADER 00000cam a2200745Ii 4500 001 924713826 003 OCoLC 005 20240129213017.0 006 m o d 007 cr cnu|||unuuu 008 151015s2015 nyua o 001 0 eng d 015 GBB8M4380|2bnb 016 7 019139862|2Uk 019 931590920|a931716552 020 9781484209523|q(electronic bk.) 020 1484209524|q(electronic bk.) 020 1484209532 020 9781484209530 029 1 AU@|b000056995968 029 1 DEBBG|bBV043968168 029 1 DEBSZ|b485786583 029 1 GBVCP|b882747495 029 1 NZ1|b16246676 029 1 UKMGB|b019139862 035 (OCoLC)924713826|z(OCoLC)931590920|z(OCoLC)931716552 037 CL0500000684|bSafari Books Online 040 N$T|beng|erda|epn|cN$T|dYDXCP|dIDEBK|dN$T|dOCLCF|dCDX |dEBLCP|dUMI|dGW5XE|dDEBBG|dIAO|dIAS|dIAD|dJBG|dICN|dSOI |dILO|dDEBSZ|dZ5A|dOCLCQ|dESU|dIOG|dU3W|dCEF|dEZ9|dOCLCQ |dMFS|dOCLCQ|dWYU|dUKMGB|dUAB|dOCLCQ|dAJS|dOCLCO|dOCLCQ |dOCLCA|dOCLCO|dOCLCA|dOCLCL 049 INap 082 04 006.6 082 04 006.6|223 099 eBook O'Reilly for Public Libraries 100 1 Sung, Kelvin,|d1964-|eauthor.|1https://id.oclc.org/ worldcat/entity/E39PCjG4gpwKRQDvkk3h7Dj7gX 245 10 Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL /|cKelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace ; with original dye character design, Nathan Evers, other game character design and game arts, Kasey Quevedo, figures and illustration, Clover Wal.|h[O'Reilly electronic resource] 264 1 New York :|bSpringer,|c[2015] 264 4 |c©2015 300 1 online resource :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 490 0 Expert's Voice in Game Development. 500 Includes index. 505 0 Introducing 2D game engine development with JavaScript -- Working with HTML5 and WebGL -- Drawing objects in the world -- Implementing common components of video games -- Working with textures, sprites, and fonts -- Defining behaviors and detecting collisions -- Manipulating the camera --Implementing illumination and shadow -- Integrating physics and particles -- Supporting camera background -- Building a sample game: from design to completion. 520 Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement th ese concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. 588 0 Vendor-supplied metadata. 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 650 0 Interactive computer graphics. 650 0 Video games|xDesign. 650 6 Infographie interactive. 650 6 Jeux vidéo|xConception. 650 7 Software Engineering.|2bicssc 650 7 Games development & programming.|2bicssc 650 7 Computer games|xDesign|2fast 650 7 Interactive computer graphics|2fast 700 1 Pavleas, Jebediah,|eauthor. 700 1 Arnez, Fernando,|eauthor. 700 1 Pace, Jason,|eauthor. 776 08 |iPrint version:|aSung, Kelvin.|tBuild your own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL.|dBerkeley, CA : Apress, ©2015 |z9781484209530 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9781484209523/?ar |zAvailable on O'Reilly for Public Libraries 938 Coutts Information Services|bCOUT|n32872819 938 EBL - Ebook Library|bEBLB|nEBL4178058 938 EBSCOhost|bEBSC|n1080762 938 ProQuest MyiLibrary Digital eBook Collection|bIDEB |ncis32872819 938 YBP Library Services|bYANK|n12650467 994 92|bJFN