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LEADER 00000cam a2200745Ii 4500 
001    924713826 
003    OCoLC 
005    20240129213017.0 
006    m     o  d         
007    cr cnu|||unuuu 
008    151015s2015    nyua    o     001 0 eng d 
015    GBB8M4380|2bnb 
016 7  019139862|2Uk 
019    931590920|a931716552 
020    9781484209523|q(electronic bk.) 
020    1484209524|q(electronic bk.) 
020    1484209532 
020    9781484209530 
029 1  AU@|b000056995968 
029 1  DEBBG|bBV043968168 
029 1  DEBSZ|b485786583 
029 1  GBVCP|b882747495 
029 1  NZ1|b16246676 
029 1  UKMGB|b019139862 
035    (OCoLC)924713826|z(OCoLC)931590920|z(OCoLC)931716552 
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049    INap 
082 04 006.6 
082 04 006.6|223 
099    eBook O'Reilly for Public Libraries 
100 1  Sung, Kelvin,|d1964-|eauthor.|1https://id.oclc.org/
       worldcat/entity/E39PCjG4gpwKRQDvkk3h7Dj7gX 
245 10 Build your own 2D game engine and create great web games 
       using HTML5, JavaScript, and WebGL /|cKelvin Sung, 
       Jebediah Pavleas, Fernando Arnez, Jason Pace ; with 
       original dye character design, Nathan Evers, other game 
       character design and game arts, Kasey Quevedo, figures and
       illustration, Clover Wal.|h[O'Reilly electronic resource] 
264  1 New York :|bSpringer,|c[2015] 
264  4 |c©2015 
300    1 online resource :|billustrations 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
490 0  Expert's Voice in Game Development. 
500    Includes index. 
505 0  Introducing 2D game engine development with JavaScript -- 
       Working with HTML5 and WebGL -- Drawing objects in the 
       world -- Implementing common components of video games -- 
       Working with textures, sprites, and fonts -- Defining 
       behaviors and detecting collisions -- Manipulating the 
       camera --Implementing illumination and shadow -- 
       Integrating physics and particles -- Supporting camera 
       background -- Building a sample game: from design to 
       completion. 
520    Build Your Own 2D Game Engine and Create Great Web Games 
       teaches you how to develop your own web-based game engine 
       step-by-step, allowing you to create a wide variety of 
       online videogames that can be played in common web 
       browsers. Chapters include examples and projects that 
       gradually increase in complexity while introducing a 
       ground-up design framework, providing you with the 
       foundational concepts needed to build fun and engaging 2D 
       games. By the end of this book you will have created a 
       complete prototype level for a side scrolling action 
       platform game and will be prepared to begin designing 
       additional levels and games of your own. This book 
       isolates and presents relevant knowledge from software 
       engineering, computer graphics, mathematics, physics, game
       development, game mechanics, and level design in the 
       context of building a 2D game engine from scratch. The 
       book then derives and analyzes the source code needed to 
       implement th ese concepts based on HTML5, JavaScript, and 
       WebGL. After completing the projects you will understand 
       the core-concepts and implementation details of a typical 
       2D game engine and you will be familiar with a design and 
       prototyping methodology you can use to create game levels 
       and mechanics that are fun and engaging for players. You 
       will gain insights into the many ways software design and 
       creative design must work together to deliver the best 
       game experiences, and you will have access to a versatile 
       2D game engine that you can expand upon or utilize 
       directly to build your own 2D games that can be played 
       online from anywhere. 
588 0  Vendor-supplied metadata. 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
650  0 Interactive computer graphics. 
650  0 Video games|xDesign. 
650  6 Infographie interactive. 
650  6 Jeux vidéo|xConception. 
650  7 Software Engineering.|2bicssc 
650  7 Games development & programming.|2bicssc 
650  7 Computer games|xDesign|2fast 
650  7 Interactive computer graphics|2fast 
700 1  Pavleas, Jebediah,|eauthor. 
700 1  Arnez, Fernando,|eauthor. 
700 1  Pace, Jason,|eauthor. 
776 08 |iPrint version:|aSung, Kelvin.|tBuild your own 2D Game 
       Engine and Create Great Web Games : Using HTML5, 
       JavaScript, and WebGL.|dBerkeley, CA : Apress, ©2015
       |z9781484209530 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/library/view/~/9781484209523/?ar
       |zAvailable on O'Reilly for Public Libraries 
938    Coutts Information Services|bCOUT|n32872819 
938    EBL - Ebook Library|bEBLB|nEBL4178058 
938    EBSCOhost|bEBSC|n1080762 
938    ProQuest MyiLibrary Digital eBook Collection|bIDEB
       |ncis32872819 
938    YBP Library Services|bYANK|n12650467 
994    92|bJFN