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049    INap 
082 04 794.8 
082 04 794.8 
099    eBook O'Reilly for Public Libraries 
100 1  Oehlke, Andreas. 
245 10 Learning Libgdx game development :|bwalk through a 
       complete game development cycle with practical examples 
       and build cross-platform games with Libgdx /|cAndreas 
       Oehlke.|h[O'Reilly electronic resource] 
264  1 Birmingham :|bPackt Publishing,|c2013. 
300    1 online resource (388 pages) :|billustrations (some 
       color) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file 
490 1  Community experience distilled 
520 8  Annotation|bGame development is a field of 
       interdisciplinary skills, which also makes it a very 
       complex topic in many respects. One decision that usually 
       needs to be made at the beginning of a game development 
       processis to define the kind of computer system or 
       platform the game will be developed for. This does not 
       pose any problems in general but as soon as the game 
       should also be able to run on multiple platforms it will 
       become a developers nightmare to maintain several distinct
       copies of the same game. This is where the libGDX multi-
       platform game development framework comes to the 
       rescue!"Learning Libgdx Game Development" is a practical, 
       hands-on guide that provides you with all the information 
       you need to know about the libGDX framework as well as 
       game development in general so you can start developing 
       your own games for multiple platforms. You will gradually 
       acquire deeper knowledge of both, libGDX and game 
       development while you work through twelve easy-to-follow 
       chapters."Learning Libgdx Game Development" will walk you 
       through a complete game development cycle by creating an 
       example game that is extended with new features over 
       several chapters. These chapters handle specific topics 
       such as organizing resources, managing game scenes and 
       transitions, actors, a menu system, using an advanced 
       physics engine and many more. The chapters are filled with
       screenshots and/or diagrams to facilitate 
       comprehension."Learning Libgdx Game Development" is the 
       book for you if you want to learn how to write your game 
       code once and run it on a multitude of platforms using 
       libGDX 
546    English. 
588 0  Online resource; title from PDF title page (ebrary, viewed
       October 9, 2013). 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
650  0 Video games|xDesign. 
650  6 Jeux vidéo|xConception. 
650  7 Computer games|xDesign|2fast 
776 08 |iPrint version:|aOehlke, Andreas.|tLearning Libgdx game 
       development.|dBirmingham : Packt Publishing, 2013
       |w(OCoLC)861537037 
830  0 Community experience distilled. 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/library/view/~/9781782166047/?ar
       |zAvailable on O'Reilly for Public Libraries 
936    BATCHLOAD 
938    Internet Archive|bINAR|nlearninglibgdxga0000oehl 
938    Askews and Holts Library Services|bASKH|nAH26849556 
938    ebrary|bEBRY|nebr10769877 
938    EBSCOhost|bEBSC|n643356 
994    92|bJFN