LEADER 00000cam a2200685 i 4500 001 861537037 003 OCoLC 005 20240129213017.0 006 m o d 007 cr cn||||||||| 008 131009s2013 enka o 001 0 eng d 016 7 018005371|2Uk 019 865474279|a961558788|a962710592|a1162067465|a1259055255 020 9781782166054|q(electronic bk.) 020 178216605X|q(electronic bk.) 020 1782166041 020 9781782166047 029 1 AU@|b000052404229 029 1 CHNEW|b000643227 029 1 DEBBG|bBV041632838 029 1 DEBBG|bBV041778001 029 1 DEBSZ|b404324762 029 1 DEBSZ|b493129731 029 1 DKDLA|b820120-katalog:999942763405765 029 1 GBVCP|b882838288 029 1 NZ1|b15509084 029 1 UKMGB|b018005371 035 (OCoLC)861537037|z(OCoLC)865474279|z(OCoLC)961558788 |z(OCoLC)962710592|z(OCoLC)1162067465|z(OCoLC)1259055255 037 CL0500000350|bSafari Books Online 040 E7B|beng|erda|epn|cE7B|dOCLCO|dUMI|dS4S|dCOO|dN$T|dDEBBG |dDEBSZ|dOCLCF|dOCLCQ|dJBG|dCOCUF|dAGLDB|dICA|dCNNOR|dMOR |dCCO|dPIFAG|dOCLCQ|dU3W|dD6H|dSTF|dOCLCQ|dVTS|dCEF|dNRAMU |dNLE|dINT|dVT2|dOCLCQ|dUKMGB|dG3B|dTKN|dOCLCQ|dUAB|dUKAHL |dVLY|dOCLCO|dQGK|dOCLCQ|dTOH|dOCLCQ|dOCLCA|dOCLCO|dOCLCA |dINARC|dOCLCQ 049 INap 082 04 794.8 082 04 794.8 099 eBook O'Reilly for Public Libraries 100 1 Oehlke, Andreas. 245 10 Learning Libgdx game development :|bwalk through a complete game development cycle with practical examples and build cross-platform games with Libgdx /|cAndreas Oehlke.|h[O'Reilly electronic resource] 264 1 Birmingham :|bPackt Publishing,|c2013. 300 1 online resource (388 pages) :|billustrations (some color) 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 text file 490 1 Community experience distilled 520 8 Annotation|bGame development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developers nightmare to maintain several distinct copies of the same game. This is where the libGDX multi- platform game development framework comes to the rescue!"Learning Libgdx Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters."Learning Libgdx Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension."Learning Libgdx Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX 546 English. 588 0 Online resource; title from PDF title page (ebrary, viewed October 9, 2013). 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 650 0 Video games|xDesign. 650 6 Jeux vidéo|xConception. 650 7 Computer games|xDesign|2fast 776 08 |iPrint version:|aOehlke, Andreas.|tLearning Libgdx game development.|dBirmingham : Packt Publishing, 2013 |w(OCoLC)861537037 830 0 Community experience distilled. 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9781782166047/?ar |zAvailable on O'Reilly for Public Libraries 936 BATCHLOAD 938 Internet Archive|bINAR|nlearninglibgdxga0000oehl 938 Askews and Holts Library Services|bASKH|nAH26849556 938 ebrary|bEBRY|nebr10769877 938 EBSCOhost|bEBSC|n643356 994 92|bJFN