Description |
1 online resource (xvi, 527 pages, 8 unnumbered pages of plates) : illustrations |
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text file |
Summary |
"Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners"--Resource description page |
Contents |
Ch. 1. Basic concepts -- Ch. 2. Your first Max animation -- Ch. 3. The 3ds Max interface -- Ch. 4. Modelling in 3ds Max : part I -- Ch. 5. Modeling in 3ds Max : part II -- Ch. 6. Organic poly modeling -- Ch. 7. Materials and mapping -- Ch. 8. Introduction to animation -- Ch. 9. Character studio and IK animation -- Ch. 10. 3ds Max lighting -- Ch. 11. 3ds Max rendering -- Ch. 12. Particles and dynamics. |
Language |
English. |
Subject |
3ds max (Computer file)
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3ds max (Computer file) |
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3ds max (Computer file) |
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Computer animation.
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Computer graphics.
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Computer Graphics |
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Animation par ordinateur. |
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Infographie. |
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computer animation. |
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computer graphics. |
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Computer animation. |
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Computer graphics. |
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Computer animation |
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Computer graphics |
Added Author |
Munn, Randi. Author.
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McFarland, Jon. Author.
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Other Form: |
Print version: Derakhshani, Dariush. Introducing 3ds Max 9. Indianapolis, IN : Wiley, ©2007 9780470097618 0470097612 (OCoLC)76851517 |
ISBN |
9780470097618 |
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0470097612 |
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9780470169483 (electronic bk.) |
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0470169486 (electronic bk.) |
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1280901268 |
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9781280901263 |
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9786610901265 |
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6610901260 |
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