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Author Moioli, Gianpiero, author.

Title Introduction to Blender 3.0 : learn organic and architectural modeling, lighting, materials,... painting, rendering, and compositing with Blender / Gianpiero Moioli. [O'Reilly electronic resource]

Publication Info. [Berkeley] : Apress, [2022]
©2022
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Description 1 online resource : illustrations (chiefly color)
Note Includes index.
Summary Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools--mesh modeling and sculpting--to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.
Contents Chapter 1: Introducing Blender 3.0 -- Chapter 2: Modeling Inorganic and Organic Objects in Blender -- Chapter 3: Building a 3D Environment -- Chapter 4: Materials, Lighting, and World Settings -- Chapter 5: Painting -- Chapter 6: Render, Compositing, and Video Editing.
Subject Blender (Computer file)
Blender (Computer file)
Three-dimensional display systems.
Computer graphics.
Computer Graphics
Affichage tridimensionnel.
Infographie.
three-dimensional.
computer graphics.
Computer graphics
Three-dimensional display systems
Other Form: Print version: 1484279530 9781484279533 (OCoLC)1286793649
ISBN 9781484279540 (electronic bk.)
1484279549 (electronic bk.)
Standard No. 10.1007/978-1-4842-7954-0 doi
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