Description |
1 online resource (418 pages) |
Contents |
pt. I. Introduction to Microsoft.NET -- Ch. 1. Game development and managed code -- pt. II. Introducing graphics, game 1 -- Ch. 2. Planning your first game -- Ch. 3. Understanding the sample framework -- Ch. 4. Show something onscreen! -- Ch. 5. Finishing up the support code -- Ch. 6. Implementing the user interface -- Ch. 7. Implementing the player and blocks -- Ch. 8. Implementing the level object -- Ch. 9. Putting the pieces together -- pt. III. Basic math principles -- Ch. 10. quick 3D-math primer -- pt. IV. Intermediate graphics, peer to peer networking, game 2 -- Ch. 11. Now let's really get started -- Ch. 12. Developing a more advanced user interface -- Ch. 13. Rendering a realistic tank -- Ch. 14. sky? : a level? : the player! -- Ch. 15. Ready, aim, fire! -- Ch. 16. Playing alone isn't fun -- Ch. 17. Finally, finishing tankers -- pt. V. Advanced graphics, client/server networking, game 3 -- Ch. 18. Adding special effects -- Ch. 19. Building your own game -- Ch. 20. programmable pipeline -- Ch. 21. Controlling the level of detail -- Ch. 22. Using render targets for effects -- Ch. 23. Understanding the high-level shader language -- Ch. 24. Performance considerations -- pt. VI. Appendix -- App A. Developing a level creator. |
Access |
Use copy Restrictions unspecified star MiAaHDL |
Reproduction |
Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2011. MiAaHDL |
System Details |
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL |
Processing Action |
digitized 2011 HathiTrust Digital Library committed to preserve pda MiAaHDL |
Language |
English. |
Subject |
Video games -- Programming.
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Three-dimensional display systems.
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Jeux vidéo -- Programmation. |
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Affichage tridimensionnel. |
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three-dimensional. |
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Video games -- Programming |
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Three-dimensional display systems |
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Engineering & Applied Sciences. |
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Computer Science. |
Other Form: |
Print version: Miller, Tom. Beginning 3D game programming. Indianapolis, Ind. : Sams, ©2005 (DLC) 2004095062 |
ISBN |
9780672326615 |
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0672326612 |
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(pbk.) |
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