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Author Miller, Tom.

Title Beginning 3D game programming / Tom Miller. [O'Reilly electronic resource]

Imprint Indianapolis, Ind. : Sams, ©2005.
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Description 1 online resource (418 pages)
Contents pt. I. Introduction to Microsoft.NET -- Ch. 1. Game development and managed code -- pt. II. Introducing graphics, game 1 -- Ch. 2. Planning your first game -- Ch. 3. Understanding the sample framework -- Ch. 4. Show something onscreen! -- Ch. 5. Finishing up the support code -- Ch. 6. Implementing the user interface -- Ch. 7. Implementing the player and blocks -- Ch. 8. Implementing the level object -- Ch. 9. Putting the pieces together -- pt. III. Basic math principles -- Ch. 10. quick 3D-math primer -- pt. IV. Intermediate graphics, peer to peer networking, game 2 -- Ch. 11. Now let's really get started -- Ch. 12. Developing a more advanced user interface -- Ch. 13. Rendering a realistic tank -- Ch. 14. sky? : a level? : the player! -- Ch. 15. Ready, aim, fire! -- Ch. 16. Playing alone isn't fun -- Ch. 17. Finally, finishing tankers -- pt. V. Advanced graphics, client/server networking, game 3 -- Ch. 18. Adding special effects -- Ch. 19. Building your own game -- Ch. 20. programmable pipeline -- Ch. 21. Controlling the level of detail -- Ch. 22. Using render targets for effects -- Ch. 23. Understanding the high-level shader language -- Ch. 24. Performance considerations -- pt. VI. Appendix -- App A. Developing a level creator.
Access Use copy Restrictions unspecified star MiAaHDL
Reproduction Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2011. MiAaHDL
System Details Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
Processing Action digitized 2011 HathiTrust Digital Library committed to preserve pda MiAaHDL
Language English.
Subject Video games -- Programming.
Three-dimensional display systems.
Jeux vidéo -- Programmation.
Affichage tridimensionnel.
three-dimensional.
Video games -- Programming
Three-dimensional display systems
Engineering & Applied Sciences.
Computer Science.
Other Form: Print version: Miller, Tom. Beginning 3D game programming. Indianapolis, Ind. : Sams, ©2005 (DLC) 2004095062
ISBN 9780672326615
0672326612
(pbk.)
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