LEADER 00000cam a2200553Ii 4500 001 990194374 003 OCoLC 005 20240129213017.0 006 m o d 007 cr unu|||||||| 008 170616s2017 enka o 000 0 eng d 020 9781785882913|q(electronic bk.) 020 1785882910|q(electronic bk.) 029 1 GBVCP|b1004862695 035 (OCoLC)990194374 037 CL0500000867|bSafari Books Online 037 9E9CF5FC-1EF0-4002-8C67-0EB896650246|bOverDrive, Inc. |nhttp://www.overdrive.com 040 UMI|beng|erda|epn|cUMI|dTEFOD|dOCLCF|dIDEBK|dTOH|dOCLCQ |dN$T|dCEF|dKSU|dUAB|dQGK|dOCLCO|dOCLCQ|dOCLCA|dOCL|dOCLCA |dOCLCO 049 INap 082 04 005.3 082 04 005.3|223 099 eBook O'Reilly for Public Libraries 100 1 Malankar, Nikhil,|eauthor. 245 10 Learning Android game development :|bAndroid game development simplified! /|cNikhil Malankar.|h[O'Reilly electronic resource] 264 1 Birmingham, UK :|bPackt Publishing,|c2017. 300 1 online resource (1 volume) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 520 Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn Understand the nuts and bolts of developing highly interactive and interesting games for Android N Link the interface to the code used in games through simple methods Interact with the images on the screen and also learn to animate them Set and save the game state and save high scores, hit points, and so on for your games Get a grasp of various collision techniques and implement the bounding box technique Convert your 2D games to 3D games using Android N Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to -understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically. 588 Description based on online resource; title from title page (Safari, viewed June 15, 2017). 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 630 00 Android (Electronic resource) 630 07 Android (Electronic resource)|2fast 650 0 Video games|xProgramming. 650 0 Video games|xDesign. 650 0 Application program interfaces (Computer software) 650 6 Jeux vidéo|xProgrammation. 650 6 Jeux vidéo|xConception. 650 6 Interfaces de programmation d'applications. 650 7 APIs (interfaces)|2aat 650 7 Application program interfaces (Computer software)|2fast 650 7 Computer games|xDesign|2fast 650 7 Video games|xProgramming|2fast 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9781785880957/?ar |zAvailable on O'Reilly for Public Libraries 938 ProQuest MyiLibrary Digital eBook Collection|bIDEB |ncis34514586 938 EBSCOhost|bEBSC|n1527818 994 92|bJFN