Library Hours
Monday to Friday: 9 a.m. to 9 p.m.
Saturday: 9 a.m. to 5 p.m.
Sunday: 1 p.m. to 9 p.m.
Naper Blvd. 1 p.m. to 5 p.m.
     
Limit search to available items
Results Page:  Previous Next
Author Lodriguez, Oscar, author.

Title Let's build a multiplayer phaser game : with TypeScript, Socket. IO, and Phaser / Oscar Lodriguez. [O'Reilly electronic resource]

Publication Info. [New York, NY] : Apress, [2019]
QR Code
Description 1 online resource
text file
PDF
Summary Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.
Contents Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Who This Book Is For; How to Approach This Book; What the Heck Are We Building Together?; Chapter 2: Setting Up Our Development Environment; Setting up Our Development Environment; Node.js; Git; The Main Ingredient; Editors; Running the Project; Running the Project in Dev Mode; Our Front-End Architecture; Our Folder Structure; Conclusion; Chapter 3: Orchestrating Our Domain Model; The Building Blocks; Creating Our First Model; The Player Model; The Keyboard Model
Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain Models; About Phaser; Talking About Phaser ... ; Finally, Some Code!; The Player Model; Phaser Arcade Physics; The Game Model; The Keyboard Model; Conclusion; Chapter 5: Seeing It In Action; Hooking it All up Together; Conclusion; Chapter 6: Projectiles!; Pickup; Additional Folder Structure; Making it to the Big Screen; Overlap; Gimme the Gun!; Updating the Game; Updating the Keyboard with a Fire!; The HUD; Conclusion; Chapter 7: Hooking Up Our Server; On to the Server Side of Things!
Models and EventsModels; Events; Setting up Our Static File Server; Socket Connection; Back to the Client; Marvelous Explosions!; Conclusion; Chapter 8: The World Should Remember Your Name; Login; Congratulations!; Chapter 9: Bonus! Refactoring & Asteroids; Adding More Features; Refactoring; Asteroids!; Conclusion; Chapter 10: Further Reading And Discovery; Other Phaser Resources; Index
Subject Video games -- Programming.
Jeux vidéo -- Programmation.
Video games -- Programming
Other Form: Print version: Lodriguez, Oscar. Let's Build a Multiplayer Phaser Game : With TypeScript, Socket. IO, and Phaser. Berkeley, CA : Apress L.P., ©2018 9781484242483
ISBN 1484242491 (electronic book)
9781484242490 (electronic bk.)
9781484242506 (print)
1484242505
9781484246931 (print)
1484246934
Standard No. 10.1007/978-1-4842-4249-0 doi
Patron reviews: add a review
Click for more information
EBOOK
No one has rated this material

You can...
Also...
- Find similar reads
- Add a review
- Sign-up for Newsletter
- Suggest a purchase
- Can't find what you want?
More Information