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020    9781430218173|q(paper) 
024 7  10.1007/978-1-4302-1818-0|2doi 
024 8  9786612364914 
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082 04 794.8/1526 
082 04 794.8/1526|222 
099    eBook O’Reilly for Public Libraries 
245 00 Beginning XNA 3.0 game programming :|bfrom novice to 
       professional /|cAlexandre Santos Lobão [and others].
       |h[O'Reilly electronic resource] 
246 3  XNA 3.0 game programming 
260    Berkeley, CA :|bApress,|c©2009. 
300    1 online resource (xxiv, 422 pages) :|billustrations 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file 
347    |bPDF 
490 1  The expert's voice in XNA 
505 0  Game planning and programming basics -- 2D graphics, audio,
       and input basics -- Creating your first 2D game -- 
       Improving your first 2D game -- Basics of game networking 
       -- Rock rain live! -- Rock rain Zune -- 3D game 
       programming basics -- Rendering pipeline, shaders, and 
       effects -- Lights, camera, transformations! -- Generating 
       a terrain -- Skeletal animation -- Creating a third-person
       shooter game -- Closing words. 
506    University staff and students only. Requires University 
       Computer Account login off-campus. 
520    "This fast-paced introduction to XNA 3.0 and the C♯ 
       language provides you with a quick-start guide to creating
       high-quality XNA games. You'll be introduced to the key 
       concepts and ideas you need to know in a gradual fashion 
       so that you master one concept before using it as a 
       foundation for the next. Before long you will have the 
       skills to create smooth, professional-looking results in a
       range of gaming genres. By the end of the book, you will 
       have constructed several working games and have an 
       excellent knowledge base from which to investigate more 
       advanced techniques. This book is for anyone approaching 
       XNA programming for the Xbox 360 for the first time, 
       whether they have experience programming computer games or
       not"--Resource description page 
588 0  Print version record. 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
630 00 Microsoft XNA (Computer file) 
630 07 Microsoft XNA (Computer file)|2blmlsh 
630 07 Microsoft XNA (Computer file)|2cct 
630 07 Microsoft XNA (Computer file)|2fast 
650  0 Video games|xProgramming. 
650  6 Jeux vidéo|xProgrammation. 
650 07 Computer games|xProgramming.|2cct 
650  7 Informatique.|2eclas 
650  7 Video games|xProgramming|2fast 
700 1  Lobão, Alexandre Santos. 
776 08 |iPrint version:|tBeginning XNA 3.0 game programming.
       |dBerkeley, CA : Apress, ©2009|z9781430218173|z1430218177
       |w(OCoLC)319603612 
830  0 Expert's voice in XNA. 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/library/view/~/9781430218173/?ar
       |zAvailable on O’Reilly for Public Libraries 
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