LEADER 00000cam a2200913 a 4500 001 423395141 003 OCoLC 005 20240129213017.0 006 m o d 007 cr cn||||||||| 008 090709s2009 caua o 001 0 eng d 019 368223652|a428882989|a434441608|a503605731|a514160384 |a647816594|a649009243|a656479479|a756715733|a880313260 |a900603771|a1005745463|a1044351320|a1056391666 |a1071800211|a1087323472|a1103256307|a1105588028 |a1110941101|a1110991759|a1112508065|a1127913683 |a1129354583|a1153036503|a1192350829|a1240522572 |a1261053452|a1391808587 020 9781430218180 020 1430218185 020 1430218177|q(paper) 020 9781430218173|q(paper) 024 7 10.1007/978-1-4302-1818-0|2doi 024 8 9786612364914 029 1 AU@|b000044712487 029 1 AU@|b000053319026 029 1 CDX|b11441173 029 1 DEBBG|bBV035659338 029 1 DEBSZ|b355434814 029 1 DEBSZ|b396281575 029 1 GBVCP|b78535297X 029 1 HEBIS|b291505759 029 1 NLGGC|b32195016X 029 1 NZ1|b13102374 029 1 AU@|b000069528086 035 (OCoLC)423395141|z(OCoLC)368223652|z(OCoLC)428882989 |z(OCoLC)434441608|z(OCoLC)503605731|z(OCoLC)514160384 |z(OCoLC)647816594|z(OCoLC)649009243|z(OCoLC)656479479 |z(OCoLC)756715733|z(OCoLC)880313260|z(OCoLC)900603771 |z(OCoLC)1005745463|z(OCoLC)1044351320|z(OCoLC)1056391666 |z(OCoLC)1071800211|z(OCoLC)1087323472|z(OCoLC)1103256307 |z(OCoLC)1105588028|z(OCoLC)1110941101|z(OCoLC)1110991759 |z(OCoLC)1112508065|z(OCoLC)1127913683|z(OCoLC)1129354583 |z(OCoLC)1153036503|z(OCoLC)1192350829|z(OCoLC)1240522572 |z(OCoLC)1261053452|z(OCoLC)1391808587 037 978-1-4302-1817-3|bSpringer|nhttp://www.springerlink.com 040 GW5XE|beng|epn|cGW5XE|dCDX|dIDEBK|dOCLCQ|dCUS|dCEF|dMND |dMERUC|dE7B|dUMI|dCNCGM|dB24X7|dDEBSZ|dN$T|dEBLCP|dOCLCQ |dYDXCP|dNLGGC|dOCLCF|dOCLCQ|dBEDGE|dOCLCQ|dSLY|dA7U |dOCLCQ|dZ5A|dLIV|dESU|dVT2|dDEBBG|dOCLCQ|dOCLCO|dOCLCQ |dU3W|dCOO|dOCLCQ|dOCLCO|dWYU|dAU@|dYOU|dOCLCQ|dOCLCO|dUAB |dUKAHL|dOCLCQ|dOCLCO|dAUD|dZHM|dDCT|dERF|dOCLCQ|dVSI |dINARC|dBRF|dOCLCQ|dOCLCO|dOCLCQ|dOCL|dOCLCO|dOCLCL 049 INap 082 04 794.8/1526 082 04 794.8/1526|222 099 eBook O’Reilly for Public Libraries 245 00 Beginning XNA 3.0 game programming :|bfrom novice to professional /|cAlexandre Santos Lobão [and others]. |h[O'Reilly electronic resource] 246 3 XNA 3.0 game programming 260 Berkeley, CA :|bApress,|c©2009. 300 1 online resource (xxiv, 422 pages) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 text file 347 |bPDF 490 1 The expert's voice in XNA 505 0 Game planning and programming basics -- 2D graphics, audio, and input basics -- Creating your first 2D game -- Improving your first 2D game -- Basics of game networking -- Rock rain live! -- Rock rain Zune -- 3D game programming basics -- Rendering pipeline, shaders, and effects -- Lights, camera, transformations! -- Generating a terrain -- Skeletal animation -- Creating a third-person shooter game -- Closing words. 506 University staff and students only. Requires University Computer Account login off-campus. 520 "This fast-paced introduction to XNA 3.0 and the C♯ language provides you with a quick-start guide to creating high-quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long you will have the skills to create smooth, professional-looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques. This book is for anyone approaching XNA programming for the Xbox 360 for the first time, whether they have experience programming computer games or not"--Resource description page 588 0 Print version record. 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 630 00 Microsoft XNA (Computer file) 630 07 Microsoft XNA (Computer file)|2blmlsh 630 07 Microsoft XNA (Computer file)|2cct 630 07 Microsoft XNA (Computer file)|2fast 650 0 Video games|xProgramming. 650 6 Jeux vidéo|xProgrammation. 650 07 Computer games|xProgramming.|2cct 650 7 Informatique.|2eclas 650 7 Video games|xProgramming|2fast 700 1 Lobão, Alexandre Santos. 776 08 |iPrint version:|tBeginning XNA 3.0 game programming. |dBerkeley, CA : Apress, ©2009|z9781430218173|z1430218177 |w(OCoLC)319603612 830 0 Expert's voice in XNA. 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9781430218173/?ar |zAvailable on O’Reilly for Public Libraries 938 Askews and Holts Library Services|bASKH|nAH26832337 938 Books 24x7|bB247|nbks00030891 938 Coutts Information Services|bCOUT|n11441173 938 EBL - Ebook Library|bEBLB|nEBL450774 938 ebrary|bEBRY|nebr10309661 938 EBSCOhost|bEBSC|n280991 938 Internet Archive|bINAR|nunset0000unse_j1l9 938 YBP Library Services|bYANK|n3055105 994 92|bJFN