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LEADER 00000cam a2200673 i 4500 
003    OCoLC 
005    20240129213017.0 
006    m     o  d         
007    cr unu|||||||| 
008    180228s2018    enka    o     000 0 eng d 
015    GBC1C3554|2bnb 
016 7  020254382|2Uk 
019    1022211296 
020    9781788393294|qelectronic book 
020    1788393295|qelectronic book 
020    1788477901 
020    9781788477901 
029 1  GBVCP|b1016524374 
029 1  UKMGB|b020254382 
035    (OCoLC)1026400601|z(OCoLC)1022211296 
037    CL0500000943|bSafari Books Online 
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049    INap 
082 04 794.8/1526 
082 04 794.8/1526|223 
099    Ebook O'Reilly for Public Libraries 
100 1  Barrera, Ray,|eauthor. 
245 10 Unity 2017 AI game programming :|bleverage the power of 
       artificial intelligence to program smart entities for your
       games /|cRay Barrera, Aung Sithu Kyaw, Thet Naing Swe.
       |h[O'Reilly electronic resource] 
246 3  Unity 2017 artificial intelligence game programming 
250    Third edition. 
264  1 Birmingham, UK :|bPackt Publishing,|c2018. 
300    1 online resource (1 volume) :|billustrations 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    data file 
520 8  Annotation|bUse Unity 2017 to create fun and unbelievable 
       AI entities in your games with A*, Fuzzy logic and 
       NavMeshKey FeaturesExplore the brand-new Unity 2017 
       features that makes implementing Artificial Intelligence 
       in your game easier than everUse fuzzy logic concepts in 
       your AI decision-making to make your characters more 
       engagingBuild exciting and richer games by mastering 
       advanced Artificial Intelligence concepts such as Neural 
       NetworksBook DescriptionUnity 2017 provides game and app 
       developers with a variety of tools to implement Artificial
       Intelligence. Leveraging these tools via Unity's API or 
       built-in features allows limitless possibilities when it 
       comes to creating your game's worlds and characters. This 
       third edition with Unity will help you break down 
       Artificial Intelligence into simple concepts to give you a
       fundamental understanding of the topic to build upon. 
       Using a variety of examples, the book then takes those 
       concepts and walks you through actual implementations 
       designed to highlight key concepts, and features related 
       to game AI in Unity 5. Further on you will learn to 
       distinguish the state machine pattern and implement one of
       your own. This is followed by learning how to implement a 
       basic sensory system for your AI agent and coupling it 
       with a Finite State Machine (FSM). Next you'll learn how 
       to use Unity's built-in NavMesh feature and implement your
       own A* pathfinding system. You will then learn how to 
       implement simple flocks and crowd's dynamics, key AI 
       concepts. Moving on, you will learn how to implement a 
       behavior tree through a game-focused example. Lastly, 
       you'll combine fuzzy logic concepts with state machines 
       and apply all the concepts in the book to build a simple 
       tank game. What you will learnUnderstand the basic 
       terminology and concepts in game AIExplore advanced AI 
       Concepts such as Neural NetworksImplement a basic finite 
       state machine using state machine behaviors in Unity 
       2017Create sensory systems for your AI and couple it with 
       a Finite State MachineWok with Unity 2017's built-in 
       NavMesh features in your gameBuild believable and highly-
       efficient artificial flocks and crowdsCreate a basic 
       behavior tree to drive a character's actionsWho this book 
       is forThis book is intended for Unity developers with a 
       basic understanding of C# and the Unity editor. Whether 
       you're looking to build your first game or are looking to 
       expand your knowledge as a game programmer, you will find 
       plenty of exciting information and examples of game AI in 
       terms of concepts and implementation. 
588 0  Online resource; title from title page (Safari, viewed 
       February 28, 2018). 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
630 00 Unity (Electronic resource) 
630 07 Unity (Electronic resource)|2fast 
650  0 Video games|xProgramming. 
650  0 Artificial intelligence. 
650  0 Three-dimensional display systems. 
650  2 Artificial Intelligence 
650  6 Jeux vidéo|xProgrammation. 
650  6 Intelligence artificielle. 
650  6 Affichage tridimensionnel. 
650  7 artificial intelligence.|2aat 
650  7 three-dimensional.|2aat 
650  7 Artificial intelligence|2fast 
650  7 Video games|xProgramming|2fast 
650  7 Three-dimensional display systems|2fast 
700 1  Kyaw, Aung Sithu,|eauthor. 
700 1  Swe, Thet Naing,|eauthor. 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/library/view/~/9781788477901/?ar
       |zAvailalbe on O'Reilly for Public Libraries 
938    YBP Library Services|bYANK|n15132132 
994    92|bJFN