LEADER 00000cam a2200673 i 4500 003 OCoLC 005 20240129213017.0 006 m o d 007 cr unu|||||||| 008 180228s2018 enka o 000 0 eng d 015 GBC1C3554|2bnb 016 7 020254382|2Uk 019 1022211296 020 9781788393294|qelectronic book 020 1788393295|qelectronic book 020 1788477901 020 9781788477901 029 1 GBVCP|b1016524374 029 1 UKMGB|b020254382 035 (OCoLC)1026400601|z(OCoLC)1022211296 037 CL0500000943|bSafari Books Online 040 UMI|beng|erda|epn|cUMI|dSTF|dTOH|dOCLCF|dYDX|dTEFOD|dCEF |dKSU|dDEBBG|dG3B|dS9I|dC6I|dTEFOD|dUAB|dVT2|dUKMGB|dOCLCQ |dOCLCO|dNZAUC|dOCLCQ|dYDX|dOCL|dOCLCO|dOCLCL 049 INap 082 04 794.8/1526 082 04 794.8/1526|223 099 Ebook O'Reilly for Public Libraries 100 1 Barrera, Ray,|eauthor. 245 10 Unity 2017 AI game programming :|bleverage the power of artificial intelligence to program smart entities for your games /|cRay Barrera, Aung Sithu Kyaw, Thet Naing Swe. |h[O'Reilly electronic resource] 246 3 Unity 2017 artificial intelligence game programming 250 Third edition. 264 1 Birmingham, UK :|bPackt Publishing,|c2018. 300 1 online resource (1 volume) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 data file 520 8 Annotation|bUse Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMeshKey FeaturesExplore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than everUse fuzzy logic concepts in your AI decision-making to make your characters more engagingBuild exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural NetworksBook DescriptionUnity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learnUnderstand the basic terminology and concepts in game AIExplore advanced AI Concepts such as Neural NetworksImplement a basic finite state machine using state machine behaviors in Unity 2017Create sensory systems for your AI and couple it with a Finite State MachineWok with Unity 2017's built-in NavMesh features in your gameBuild believable and highly- efficient artificial flocks and crowdsCreate a basic behavior tree to drive a character's actionsWho this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. 588 0 Online resource; title from title page (Safari, viewed February 28, 2018). 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 630 00 Unity (Electronic resource) 630 07 Unity (Electronic resource)|2fast 650 0 Video games|xProgramming. 650 0 Artificial intelligence. 650 0 Three-dimensional display systems. 650 2 Artificial Intelligence 650 6 Jeux vidéo|xProgrammation. 650 6 Intelligence artificielle. 650 6 Affichage tridimensionnel. 650 7 artificial intelligence.|2aat 650 7 three-dimensional.|2aat 650 7 Artificial intelligence|2fast 650 7 Video games|xProgramming|2fast 650 7 Three-dimensional display systems|2fast 700 1 Kyaw, Aung Sithu,|eauthor. 700 1 Swe, Thet Naing,|eauthor. 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9781788477901/?ar |zAvailalbe on O'Reilly for Public Libraries 938 YBP Library Services|bYANK|n15132132 994 92|bJFN