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Author Knott, Matthew, author.

Title Beginning Xcode / Matthew Knott. [O'Reilly electronic resource]

Publication Info. Berkeley, CA : Apress, 2014.
New York, NY : Distributed to the Book trade worldwide by Springer
©2014
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Description 1 online resource (xvii, 514 pages) : illustrations
text file
PDF
Summary Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn:? How to build iOS apps using the latest Xcode? How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more? How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control? How to take advantage of Xcode's vast libraries, frameworks and bundles? How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies? How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store.
Contents At a Glance; Introduction; Part 1: Getting Acquainted; Chapter 1: Welcome to Xcode; What Is Xcode?; Why Choose Xcode?; Prior Assumptions; What's Covered in This Book; Part 1: Getting Acquainted; Part 2: Diving Deeper; Getting and Installing Xcode; Firing Up Xcode; Apple's Resources for Developers; The Dev Center; Your Developer Account; Additional Resources; Summary; Chapter 2: Diving Right In; Creating Your First Xcode Project; The Project; Designing the Interface; Making Connections; Running and Testing; Adding Files; Summary; Chapter 3: Project Templates and Getting Around.
Project TemplatesMaster Detail View; OpenGL Game; Page-Based Application; Single View Application; Tabbed Application; Utility Application; Empty Application; SpriteKit Game; Template Selection; Getting Around; Navigators; Toolbar; Editor; Standard Editor; Assistant Editor; Version Editor; Utilities; Configuring the Application Delegate; Adding a Second View Controller; Debugging Area; Summary; Chapter 4: Building Interfaces; Getting Ready; Before You Start . . .; Building the Interface; Setting the Tab Icons; Tracking Location with the Track It Tab; UITextViews and UISwitches.
Adding Frameworks and LibrariesSimulating Location; Mixing Colors with the Slide It Tab; The UITextViewDelegate Implementation; Adding "Off the Menu" Controls; UIAlertView and UIActionSheet; Building the Action Tab Interface; Changing the Interface with Code; Buttons and iOS 7; Summary; Chapter 5: Getting Help and Code Completion; Getting Help; Creating the Project; Downloading Additional Documentation; Quick Help; Documentation Viewer vs. Documentation Organizer; Documentation Viewer; Toolbar; The Navigator Sidebar; Adding a Bookmark; Viewing Your Bookmarks; The Table of Contents Sidebar.
Quickly Accessing DocumentationApple's Web Site; Code Completion; The Header File; The Implementation File; Sending a Text Message; Building the Interface; Making Connections; Adding the Message Framework; Summary; Chapter 6: Constraints; Understanding Auto Layout; Building an Authentication View; Design Considerations; Manually Adding Constraints; Specifying Constraints with the Align Menu; Specifying Constraints with the Pin Menu; Automatically Adding Constraints; Adding Missing Constraints; Updating Constraints; Previewing Your Layout; Preview Using Interface Builder.
Preview Using the Preview ToolFinishing Touches; Customizing Text Fields; Hiding Passwords; Configuring a Text Field for Email Addresses; Navigating Forms; Summary; Part 2: Diving Deeper; Chapter 7: Storyboards; A Brief History of Storyboards; Creating a New Project Called SocialApp; Creating View Controllers; The Model-View-Controller Design Pattern; Subclassing UIViewController; Subclassing UITableViewController; Pairing the View to the Controller; Understanding Inheritance; Building up the Storyboard; Linking Scenes and Building Interfaces; What Are Segues?; Adding a Navigation Controller.
Subject Xcode.
Xcode
Application software -- Development.
Macintosh (Computer)
iPhone (Smartphone) -- Programming.
iPad (Computer) -- Programming.
Logiciels d'application -- Développement.
Macintosh (Ordinateur)
iPhone (Téléphone intelligent) -- Programmation.
iPad (Ordinateur) -- Programmation.
Application software -- Development
Macintosh (Computer)
Indexed Term computerwetenschappen
computer sciences
Information and Communication Technology (General)
Informatie- en communicatietechnologie (algemeen)
Other Form: Print version: Knott, Matthew. Beginning Xcode 9781430257431 (OCoLC)874119083
ISBN 9781430257448 (electronic bk.)
143025744X (electronic bk.)
9781306691611 (e-book)
1306691613 (e-book)
Standard No. 10.1007/978-1-4302-5744-8 doi
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