LEADER 00000cam 2200373Ii 4500 001 sky304391290 003 SKY 005 20211201102351.0 008 200923t20212021caua e 001 0 eng d 010 2020943329 015 GBC1E1536|2bnb 019 sky302689900 020 9781593279547 020 159327954X 040 TOH|beng|erda|cTOH|dBDX|dYDX|dBYV|dWCFLS|dUKMGB|dOCLCO |dCPL|dOCLCO|dSKYRV|dUtOrBLW 092 621.988|bGOH 100 1 Gohde, Justin,|eauthor. 245 10 Programming with OpenSCAD :|ba beginner's guide to coding 3D-printable objects /|cby Justin Gohde and Marius Kintel 264 1 San Francisco :|bNo Starch Press,|c[2021] 264 4 |c©2021 300 xxiv, 177 pages :|billustrations (some color) ;|c24 cm 336 text|btxt|2rdacontent 337 unmediated|bn|2rdamedia 338 volume|bnc|2rdacarrier 500 Includes index 505 0 Introduction -- 3D drawing with OpenSCAD -- More ways to transform shapes -- 2D shapes -- Using loops and variables -- Modules -- Dynamic designs with if statements -- Designing big projects -- Afterword -- Appendix A: OpenSCAD language reference -- Appendix B: OpenSCAD visual reference 520 OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It's a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD's visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You'll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations - like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you'll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced 650 0 Three-dimensional printing. 650 0 Computer-aided design. 650 0 Computer graphics. 655 7 Instructional and educational works. 700 1 Kintel, Marcus,|eauthor.
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