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Author Kingslien, Ryan, 1973-

Title ZBrush studio projects : realistic game characters / Ryan Kingslien. [O'Reilly electronic resource]

Imprint Indianapolis, Ind. : Wiley Pub., ©2011.
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Description 1 online resource (xviii, 299 pages) : illustrations
data file rda
Series Sybex serious skills
Serious skills.
Note Includes index.
Summary "Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results. Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide!"--Provided by publisher.
Contents ZBrush Studio Projects; Acknowledgments; About the Author; Contents; Introduction; Who Should Buy This Book; What You Need; What's Inside; Companion DVD; How to Contact the Author; Chapter 1: Sculpting Tools and Workflow; The Problem of Sculpting; Our Sculpting Toolkit; Unpacking Our Toolkit; The Road Ahead; Chapter 2: Sculpting the Body; Proportions; Project 1: Modeling Base Mesh in Maya; Project 2: Bony Landmarks; Project 3: Volume and Massing; Project 4: Painting in the Anatomy; Project 5: Filling in the Anatomy; Chapter 3: The Head and the Face; Proportions
Project: Establishing the FoundationProject: Establishing the Eye; Project: Establishing the Nose; Project: Establishing the Mouth; Project: Creating New Topology; Summary; Chapter 4: Texturing the Head; Project: Texture Painting by Hand; Project: Texture Painting Approach #2 ZAppLink; Summary; Chapter 5: Suiting Up with Clothes; Creating a Jacket; Summary; Chapter 6: Building Weapons; The Anatomy of the Weapon; Anatomy of the Holster; Texturing; Summary; Chapter 7: Getting It Into the Game; The Topology Spectrum; Project: Topology -- Removing Interior Polygons
Project: Topology -- Combining PartsProject: Adding the Holster; Project: Topology -- Decimation Master & Polypainting; Project: In-Game Hair; Project: Create UVs using UV Master; Project: UVs, Topology, and the Platform; Project: Creating Maps; Project: Setting Up Model in Maya; Assessing Your Topology; Project: Importing Jacket's Reflowed Topology; Project: Getting Model into Marmoset; Summary; Chapter 8: Posing and Rendering in ZBrush; Project: Finding the Pose with Mannequins; Project: Establishing the Pose for the Body; Project: Posing Multiple Objects; Project: Creating the Base
Project: Damaging the BaseProject: Shadows and Ambient Occlusion; Project: Using Render Passes; Project: Plastic Maquette Material; Project: Adding Some SSS; Project: Timeline Turntable; Project: XPose; Project: Exporting a Movie; Summary; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index
Language English.
Subject ZBrush.
ZBrush.
ZBrush
Computer graphics.
Three-dimensional display systems.
Video games -- Design.
Video game characters.
Infographie.
Affichage tridimensionnel.
Jeux vidéo -- Conception.
Personnages de jeux vidéo.
computer graphics.
three-dimensional.
Computer games -- Design
Computer graphics
Three-dimensional display systems
Video game characters
Added Title Realistic game characters
Other Form: Print version: Kingslien, Ryan, 1973- ZBrush studio projects. Indianapolis, Ind. : Wiley Pub., ©2011 9780470872567 (DLC) 2010054034 (OCoLC)656452694
ISBN 9781118067727 (electronic bk.)
111806772X (electronic bk.)
9781118067635 (electronic bk.)
1118067630 (electronic bk.)
9781118067628 (electronic bk.)
1118067622 (electronic bk.)
(pbk.)
1283374536
9781283374538
9786613374530
6613374539
Standard No. 9786613374530
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