LEADER 00000cam a2200529 i 4500 003 OCoLC 005 20240129213017.0 006 m o d 007 cr unu|||||||| 008 180322s2018 inua o 001 0 eng d 020 9780134835204 020 0134835204 020 0134835093 020 9780134835099 035 (OCoLC)1029302568 037 CL0500000949|bSafari Books Online 040 UMI|beng|erda|epn|cUMI|dSTF|dOCLCF|dTOH|dCEF|dKSU|dOCLCQ |dDEBBG|dG3B|dS9I|dUAB|dVT2|dCZL|dOCLCQ|dOCLCO|dOCLCQ |dOCLCA|dOCL|dOCLCA|dOCLCO|dOCLCL 049 INap 082 04 794.81526 082 04 794.81526|223 099 Ebook O'Reilly for Public Libraries 100 1 Manzur, Ariel,|eauthor. 245 10 Sams teach yourself, Godot Engine game development in 24 hours /|cAriel Manzur, George Marques ; contributors, Poommetee Ketson [and five others].|h[O'Reilly electronic resource] 246 30 Godot Engine game development in 24 hours 264 1 Indianapolis, Indiana :|bPearson,|c[2018] 264 4 |c©2018 300 1 online resource (1 volume) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 data file 500 "The official guide to Godot 3.0"--Cover 500 Includes index. 520 In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot's co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won't find anywhere else. Every lesson builds on what you've already learned, giving you a rock- solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to ... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot's physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you've targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter). 588 0 Online resource; title from title page (Safari, viewed March 21, 2018). 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 650 0 Video games|xProgramming. 650 0 Video games|xDesign. 650 6 Jeux vidéo|xProgrammation. 650 6 Jeux vidéo|xConception. 650 7 Computer games|xDesign|2fast 650 7 Video games|xProgramming|2fast 700 1 Marques, George,|eauthor. 700 1 Ketson, Poommetee,|eauthor. 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9780134835204/?ar |zAvailalbe on O'Reilly for Public Libraries 994 92|bJFN