Library Hours
Monday to Friday: 9 a.m. to 9 p.m.
Saturday: 9 a.m. to 5 p.m.
Sunday: 1 p.m. to 9 p.m.
Naper Blvd. 1 p.m. to 5 p.m.

LEADER 00000cam a2200529 i 4500 
003    OCoLC 
005    20240129213017.0 
006    m     o  d         
007    cr unu|||||||| 
008    180322s2018    inua    o     001 0 eng d 
020    9780134835204 
020    0134835204 
020    0134835093 
020    9780134835099 
035    (OCoLC)1029302568 
037    CL0500000949|bSafari Books Online 
040    UMI|beng|erda|epn|cUMI|dSTF|dOCLCF|dTOH|dCEF|dKSU|dOCLCQ
       |dDEBBG|dG3B|dS9I|dUAB|dVT2|dCZL|dOCLCQ|dOCLCO|dOCLCQ
       |dOCLCA|dOCL|dOCLCA|dOCLCO|dOCLCL 
049    INap 
082 04 794.81526 
082 04 794.81526|223 
099    Ebook O'Reilly for Public Libraries 
100 1  Manzur, Ariel,|eauthor. 
245 10 Sams teach yourself, Godot Engine game development in 24 
       hours /|cAriel Manzur, George Marques ; contributors, 
       Poommetee Ketson [and five others].|h[O'Reilly electronic 
       resource] 
246 30 Godot Engine game development in 24 hours 
264  1 Indianapolis, Indiana :|bPearson,|c[2018] 
264  4 |c©2018 
300    1 online resource (1 volume) :|billustrations 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    data file 
500    "The official guide to Godot 3.0"--Cover 
500    Includes index. 
520    In just 24 sessions of one hour or less, this guide will 
       help you create great 2D and 3D games for any platform 
       with the 100% free Godot 3.0 game engine. Its 
       straightforward, step-by-step approach guides you from 
       basic scenes, graphics, and game flow through advanced 
       shaders, environments, particle rendering, and networked 
       games. Godot's co-creator and main contributorwalk you 
       through building three complete games, offering advanced 
       techniques you won't find anywhere else. Every lesson 
       builds on what you've already learned, giving you a rock-
       solid foundation for real-world success. Step-by-step 
       instructions carefully walk you through the most common 
       Godot engine programming tasks and techniques Practical, 
       hands-on examples show you how to apply what you learn 
       Quizzes and exercises help you test your knowledge and 
       stretch your skills Notes and tips point out shortcuts, 
       solutions, and problems to avoid Learn how to ... · 
       Install Godot, create projects, and use the visual editor 
       · Master the scene system, and organize games with Scene 
       Trees · Create 2D graphics, 3D graphics, and animations 
       · Use basic and advanced scripting to perform many game 
       tasks · Process player input from any source · Control 
       game flow, configurations, and resources · Maximize 
       realism with Godot's physics and particle systems · Make 
       the most of 3D shaders, materials, lighting, and shadows 
       · Control effects and post-processing · Build richer, 
       more sophisticated game universes with viewports · 
       Develop networked games, from concepts to communication 
       and input · Export games to the devices you've targeted 
       · Integrate native code, third-party APIs, and engine 
       extensions (bonus chapter). 
588 0  Online resource; title from title page (Safari, viewed 
       March 21, 2018). 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
650  0 Video games|xProgramming. 
650  0 Video games|xDesign. 
650  6 Jeux vidéo|xProgrammation. 
650  6 Jeux vidéo|xConception. 
650  7 Computer games|xDesign|2fast 
650  7 Video games|xProgramming|2fast 
700 1  Marques, George,|eauthor. 
700 1  Ketson, Poommetee,|eauthor. 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/library/view/~/9780134835204/?ar
       |zAvailalbe on O'Reilly for Public Libraries 
994    92|bJFN