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Author Kessenich, John M., author.

Title OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V / John Kessenich, Graham Sellers, Dave Shreiner.

Edition Ninth edition.
Publication Info. Boston : Addison-Wesley, [2017]
©2017
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Description 1 online resource (1 volume) : illustrations
Note "The Khronos OpenGL ARB Working Group"--Cover.
Bibliography Includes bibliographical references and index.
Contents Introduction to OpenGL -- Shader fundamentals -- Drawing with OpenGL -- Color, pixels, and fragments -- Viewing transformations, culling, clipping, and feedback -- Textures and framebuffers -- Light and shadow -- Procedural texturing -- Tessellation shaders -- Geometry shaders -- Memory -- Compute shaders -- Support libraries -- OpenGL ES and WebGL -- Built-in GLSL variables and functions -- State variables -- Homogeneous coordinates and transformation matrices -- Floating-point formats for textures, framebuffers, and renderbuffers -- Debugging and profiling OpenGL -- Buffer object layouts.
Summary This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
Subject OpenGL.
OpenGL
Computer graphics.
Infographie.
computer graphics.
Computer graphics
OpenGL
Dreidimensionale Computergrafik
Computergrafik
Added Author Shreiner, Dave, author.
Sellers, Graham, author.
Khronos OpenGL ARB Working Group.
Other Form: Print version: Kessenich, John M. OpenGL programming guide. Ninth edition. Boston : Addison-Wesley, [2017] 0134495497 9780134495491 (OCoLC)932826379
ISBN 9780134495521 (electronic bk.)
0134495527 (electronic bk.)
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