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Author Keith, Clinton, author.

Title Agile game development : build, play, repeat / Clinton Keith.

Edition Second edition.
Publication Info. New York : Addison-Wesley, [2021]
Location Call No. Status
 Nichols Adult Nonfiction  005.1 SCR 2021    AVAILABLE
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Description xxxvii, 532 pages : illustrations ; 24 cm.
Series Addison-Wesley signature series.
Note "A Mike Cohn signature book"--Cover.
Summary "In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for today's radically transformed industry"-- Provided by publisher.
Bibliography Includes bibliographical references and index.
Subject Video games -- Programming.
Agile software development.
Scrum (Computer software development)
ISBN 9780136527817 pbk.
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