Description |
1 online resource (xxviii, 475 pages) : illustrations |
Series |
New Riders Games Ser. |
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New Riders Games Ser.
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Bibliography |
Includes bibliographical references (pages 441-443) and index. |
Contents |
1. Points and Lines -- 2. Geometry Snippets -- 3. Trigonometry Snippets -- 4. Vector Operations -- 5. Matrix Operations -- 6. Transformations -- 7. Unit Conversions -- 8. Motion in One Dimension -- 9. Derivative Approach to Motion in One Dimension -- 10. Motion in Two and Three Dimensions -- 11. Newton's Laws -- 12. Energy -- 13. Momentum and Collisions -- 14. Rotational Motion. |
Access |
Use copy Restrictions unspecified star MiAaHDL |
Reproduction |
Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL |
System Details |
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL |
Processing Action |
digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL |
Summary |
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience. |
Subject |
Video games -- Programming.
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Computer science -- Mathematics.
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Physics -- Data processing.
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Jeux vidéo -- Programmation. |
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Informatique -- Mathématiques. |
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Physique -- Informatique. |
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Video games -- Programming |
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Computer science -- Mathematics |
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Physics -- Data processing |
Added Author |
Clingman, Dustin.
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Kahrizi, Kaveh.
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Other Form: |
Print version: Stahler, Wendy. Beginning math and physics for game programmers. Indianapolis : New Riders, ©2004 (DLC) 2003106775 |
ISBN |
9780735713901 |
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0735713901 |
Standard No. |
752064713906 |
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9780735713901 |
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