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Author Stahler, Wendy.

Title Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi]. [O'Reilly electronic resource]

Imprint Indianapolis : New Riders, ©2004.
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Description 1 online resource (xxviii, 475 pages) : illustrations
Series New Riders Games Ser.
New Riders Games Ser.
Bibliography Includes bibliographical references (pages 441-443) and index.
Contents 1. Points and Lines -- 2. Geometry Snippets -- 3. Trigonometry Snippets -- 4. Vector Operations -- 5. Matrix Operations -- 6. Transformations -- 7. Unit Conversions -- 8. Motion in One Dimension -- 9. Derivative Approach to Motion in One Dimension -- 10. Motion in Two and Three Dimensions -- 11. Newton's Laws -- 12. Energy -- 13. Momentum and Collisions -- 14. Rotational Motion.
Access Use copy Restrictions unspecified star MiAaHDL
Reproduction Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL
System Details Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
Processing Action digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL
Summary Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
Subject Video games -- Programming.
Computer science -- Mathematics.
Physics -- Data processing.
Jeux vidéo -- Programmation.
Informatique -- Mathématiques.
Physique -- Informatique.
Video games -- Programming
Computer science -- Mathematics
Physics -- Data processing
Added Author Clingman, Dustin.
Kahrizi, Kaveh.
Other Form: Print version: Stahler, Wendy. Beginning math and physics for game programmers. Indianapolis : New Riders, ©2004 (DLC) 2003106775
ISBN 9780735713901
0735713901
Standard No. 752064713906
9780735713901
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