LEADER 00000cgm a2200421Ii 4500 001 913535096 003 OCoLC 005 20240129213017.0 006 m o c 007 cr cna|||||||| 007 vz czazuu 008 150709s2015 xx 176 o vlengod 035 (OCoLC)913535096 037 CL0500000613|bSafari Books Online 040 UMI|beng|erda|epn|cUMI|dOCLCF|dOCLCO 049 INap 099 Streaming Video O’Reilly for Public Libraries 100 1 Inzucchi, Nick,|espeaker. 245 10 Prototyping for UX designers :|bfundamentals, tools, and techniques /|cNick Inzucchi.|h[O'Reilly electronic resource] 246 3 Prototyping for user experience designers 264 1 [Place of publication not identified] :|bInfinite Skills, |c2015. 300 1 online resource (1 streaming video file (2 hr., 55 min., 35 sec.)) :|bdigital, sound, color. 336 two-dimensional moving image|btdi|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 500 Title taken from thumbnail image on resource description page (Safari, viewed July 2, 2015) 511 0 Presenter, Nick Inzucchi. 520 "In this Prototyping for UX Designers training course, expert author Nick Inzucchi will teach you how to design and evolve an iOS app from its initial mockup to a fully interactive prototype. This course is designed for the absolute beginner, meaning no previous prototyping experience is required. You will start by learning about designing for prototyping with Sketch, including how to create and transform, style, and draw. From there, Nick will teach you about click-through prototyping with InVision, including how to create projects and transitions, hotspot templates, and share and collaborate. Finally, you will learn about interactive prototyping with Framer, including using the Framer Studio interface, CoffeeScript, and animations. Once you have completed this computer based training course, you will be fully capable of using Sketch, InVision, and Framer to prototype your own apps."- -Resource description page. 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 630 00 iOS (Electronic resource) 630 07 iOS (Electronic resource)|2fast|0(OCoLC)fst01784820 650 0 User-centered system design. 650 0 Human-computer interaction. 650 6 Conception participative (Conception de systèmes) 650 7 Human-computer interaction.|2fast|0(OCoLC)fst00963494 650 7 User-centered system design.|2fast|0(OCoLC)fst01740021 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/videos/~/9781771373876/?ar|zAvailable for O'Reilly for Public Libraries 994 92|bJFN