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LEADER 00000cgm a2200457Ii 4500 
001    985460561 
003    OCoLC 
005    20240129213017.0 
006    m     o  c         
007    cr cna|||||||| 
007    vz czazuu 
008    170504s2017    xx 058        o   vleng d 
035    (OCoLC)985460561 
037    CL0500000854|bSafari Books Online 
040    UMI|beng|erda|epn|cUMI|dOCLCF|dUAB|dOCLCO 
049    INap 
099    Streaming Video O’Reilly for Public Libraries 
100 1  Imms, Jason,|espeaker. 
245 10 Getting your game out there :|bpractical advice for 
       getting a video game noticed in an insanely crowded 
       marketplace /|cwith Jason Imms.|h[O'Reilly electronic 
       resource] 
246 30 Practical advice for getting a video game noticed in an 
       insanely crowded marketplace 
264  1 [Place of publication not identified] :|bO'Reilly,|c[2017]
300    1 online resource (1 streaming video file (57 min., 12 
       sec.)) :|bdigital, sound, color 
336    two-dimensional moving image|btdi|2rdacontent 
337    computer|bc|2rdamedia 
337    video|bv|2rdamedia 
338    online resource|bcr|2rdacarrier 
500    Title from title screen (viewed May 3, 2017). 
500    Date of publication from resource description page. 
511 0  Presenter, Jason Imms. 
520    "Video game journalist Jason Imms has seen some of the 
       best and worst games, game pitches, and game press 
       releases the world has ever known. This experience, and 
       the associated experience of seeing which games sell and 
       which games don't, compelled him to create this 
       instructional series on how to best promote a game in 
       today's overheated video game market. This course offers 
       current and aspiring game developers an insider's look at 
       games marketing, networking, crowdfunding, social media 
       presence, promotion, and how to be noticed by the press 
       and influencers."--Resource description page. 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
650  0 Video games|xMarketing. 
650  0 Marketing|xTechnological innovations. 
650  0 Marketing|xManagement. 
650  6 Marketing|xInnovations. 
650  6 Marketing|xGestion. 
650  7 Marketing|xManagement.|2fast|0(OCoLC)fst01010209 
650  7 Marketing|xTechnological innovations.|2fast
       |0(OCoLC)fst01010260 
650  7 Video games|xMarketing.|2fast|0(OCoLC)fst01166435 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/videos/~/9781491970317/?ar|zAvailable
       for O'Reilly for Public Libraries 
994    92|bJFN