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Author Hecker, Kelley

Title Scripting Unity with C#.[ electronic resource]

Publication Info. ©2015
Carpenteria, CA, 2015.
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Playing Time 01:19:42
Note 03/24/2015
Contents Learn how to create and attach C# scripts to Unity game objects to control their appearance and behavior, in these Unity scripting tutorials.
Performer Kelley Hecker has had a passion for playing and creating games her whole life. She turned that passion into a career as a game development engineer, and has worked with companies such as Mattel, Disney, and Jakks Pacific, creating mobile games and apps. Always on the cutting edge, Kelley has developed applications utilizing some of the latest technology, including augmented reality, virtual reality, and gesture recognition. In her free time she enjoys working on her own game projects, participating in game jams, horseback riding, and cooking. Kelley holds a BS in computer science from the California Institute of Technology.
Summary Unity games can be scripted in several languages, but the most popular and powerful choice is C#. In this course, game development engineer Kelley Hecker walks through the process of creating and attaching C# scripts to your game objects in order to customize their appearance and control their behavior. The course includes an in-depth exploration of the MonoDevelop scripting environment; MonoBehaviour, the base class for almost every script; and Unity's built-in classes, which prime your scripts for success. Plus, get an introduction to using the singleton pattern to manage game states and using events to respond to user input (for example, to deal damage when a player makes a mistake).
System Details Latest version of the following browsers: Chrome, Safari,Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScriptand cookies must be enabled. A broadband Internet connection.
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