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Author Ham, Ethan, author.

Title Tabletop game design for video game designers / Ethan Ham. [O'Reilly electronic resource]

Publication Info. Burlington, MA : Focal Press, 2016.
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Description 1 online resource
Series Online access with DDA: Askews (Maths)
Bibliography Includes bibliographical references and index.
Contents 1. Getting started -- 2. Foundations -- 3. Creating tabletop games -- 4. Playtesting tabletop games -- 5. Rules -- 6. Stories -- 7. Game over -- 8. Movement -- 9. Choices -- 10. Chance -- 11. Economies -- 12. Balance -- 13. Turns, ticks, & time -- 14. Designing autonomy -- 15. Prototyping video games.
Summary Experienced game designer Ethan Ham presents game mechanic design in a step-by-step format that takes the reader from thinking about games to actually making them. His book reaches beyond simple description and definition to explore the issues designers grapple with on every game they create. Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren't sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games
Subject Video games -- Programming.
Video games -- Design.
Storyboards.
Jeux vidéo -- Programmation.
Jeux vidéo -- Conception.
Computer games -- Design
Video games -- Programming
Storyboards
Other Form: 9780415627016
ISBN 9781317536048 (electronic bk.)
1317536045 (electronic bk.)
9781317536031
1317536037
041562701X
9780415627016
9781315726120
1315726122
Standard No. 12486871
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