LEADER 00000nim a22004815a 4500 003 MWT 005 20211015011247.0 006 m o h 007 sz zunnnnnuned 007 cr nnannnuuuua 008 211005s2021 xxunnn es f n eng d 020 9781666181791 (sound recording : hoopla Audio Book) 020 166618179X (sound recording : hoopla Audio Book) 029 https://d2snwnmzyr8jue.cloudfront.net/ ttm_9781666181791_180.jpeg 028 42 MWT14587142 037 14587142|bMidwest Tape, LLC|nhttp://www.midwesttapes.com 040 Midwest|erda 099 eAudiobook hoopla 099 eAudiobook hoopla 100 1 Grey, Phoenix. 245 14 The curse; two brothers; the adventurers guild.|nBooks #1- 3|h[Hoopla electronic resource] /|cPhoenix Grey. 250 Unabridged. 264 1 [United States] :|bTantor Media, Inc.,|c2021. 264 2 |bMade available through hoopla 300 1 online resource (1 audio file (24hr., 58 min.)) : |bdigital. 336 spoken word|bspw|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 344 digital|hdigital recording|2rda 347 data file|2rda 490 1 Realm Between ; 506 Digital content provided by hoopla. 511 1 Read by Neil Hellegers. 520 Will refused to admit to the HR lady at Radical Interactive that he'd never played their debut virtual reality MMORPG The Realm. With the company's failed attempt at entering the gaming industry, they switched their sights to focus on smaller scale educational programs. Being a beta tester for Radical Interactive was not the dream job that Will had envisioned, but he had hoped it would get his foot in the door to one day becoming a graphic designer for the company. He never realized that he was literally signing his life away. Now a phenomenally successful company, Radical Interactive was secretly working on something behind closed doors that would change both the medical and gaming industries forever. The Realm was reborn. The only problem was that it wasn't a game-at least not to those trapped inside. Dumped into a fantasy world filled with nightmarish monsters, awe-inspiring magic, and way more walking than Will thought he was physically capable of as a nerdy desk jockey, he has to navigate the perils of The Realm and unravel the mystery of how he came to be here and how to get out. Fantasy meets real-life consequences in a game that could mean the difference between life and death. 538 Mode of access: World Wide Web. 650 4 Action & Adventure 650 4 Sci-Fi & Fantasy 655 0 Audiobooks 700 1 Hellegers, Neil. 710 2 hoopla digital. 800 1 Phoenix, Grey.|tRealm Between.|sSpoken word ; 856 40 |uhttps://www.hoopladigital.com/title/ 14587142?utm_source=MARC|zInstantly available on hoopla. 856 42 |zCover image|uhttps://d2snwnmzyr8jue.cloudfront.net/ ttm_9781666181791_180.jpeg