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020    9781666181791 (sound recording : hoopla Audio Book) 
020    166618179X (sound recording : hoopla Audio Book) 
029    https://d2snwnmzyr8jue.cloudfront.net/
       ttm_9781666181791_180.jpeg 
028 42 MWT14587142 
037    14587142|bMidwest Tape, LLC|nhttp://www.midwesttapes.com 
040    Midwest|erda 
099    eAudiobook hoopla 
099    eAudiobook hoopla 
100 1  Grey, Phoenix. 
245 14 The curse; two brothers; the adventurers guild.|nBooks #1-
       3|h[Hoopla electronic resource] /|cPhoenix Grey. 
250    Unabridged. 
264  1 [United States] :|bTantor Media, Inc.,|c2021. 
264  2 |bMade available through hoopla 
300    1 online resource (1 audio file (24hr., 58 min.)) :
       |bdigital. 
336    spoken word|bspw|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
344    digital|hdigital recording|2rda 
347    data file|2rda 
490 1  Realm Between ; 
506    Digital content provided by hoopla. 
511 1  Read by Neil Hellegers. 
520    Will refused to admit to the HR lady at Radical 
       Interactive that he'd never played their debut virtual 
       reality MMORPG The Realm. With the company's failed 
       attempt at entering the gaming industry, they switched 
       their sights to focus on smaller scale educational 
       programs. Being a beta tester for Radical Interactive was 
       not the dream job that Will had envisioned, but he had 
       hoped it would get his foot in the door to one day 
       becoming a graphic designer for the company. He never 
       realized that he was literally signing his life away. Now 
       a phenomenally successful company, Radical Interactive was
       secretly working on something behind closed doors that 
       would change both the medical and gaming industries 
       forever. The Realm was reborn. The only problem was that 
       it wasn't a game-at least not to those trapped inside. 
       Dumped into a fantasy world filled with nightmarish 
       monsters, awe-inspiring magic, and way more walking than 
       Will thought he was physically capable of as a nerdy desk 
       jockey, he has to navigate the perils of The Realm and 
       unravel the mystery of how he came to be here and how to 
       get out. Fantasy meets real-life consequences in a game 
       that could mean the difference between life and death. 
538    Mode of access: World Wide Web. 
650  4 Action & Adventure 
650  4 Sci-Fi & Fantasy 
655  0 Audiobooks 
700 1  Hellegers, Neil. 
710 2  hoopla digital. 
800 1  Phoenix, Grey.|tRealm Between.|sSpoken word ; 
856 40 |uhttps://www.hoopladigital.com/title/
       14587142?utm_source=MARC|zInstantly available on hoopla. 
856 42 |zCover image|uhttps://d2snwnmzyr8jue.cloudfront.net/
       ttm_9781666181791_180.jpeg