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Author Glazer, Joshua L., author.

Title Multiplayer game programming : architecting networked games / Joshua Glazer, Sanjay Madhav. [O'Reilly electronic resource]

Publication Info. New York : Addison-Wesley, [2016]
©2016
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Description 1 online resource (1 volume) : illustrations
Series Addison-Wesley game design and development series
Addison-Wesley game design and development series.
Bibliography Includes bibliographical references and index.
Contents Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
Subject Video games -- Programming.
Jeux vidéo -- Programmation.
Video games -- Programming
Added Author Madhav, Sanjay, author.
Added Title Architecting networked games
ISBN 9780134034331 (electronic bk.)
0134034333 (electronic bk.)
9780134034348 (electronic bk.)
0134034341 (electronic bk.)
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