Description |
1 online resource (1 volume) : illustrations |
Series |
Addison-Wesley game design and development series |
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Addison-Wesley game design and development series.
|
Bibliography |
Includes bibliographical references and index. |
Contents |
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers. |
Subject |
Video games -- Programming.
|
|
Jeux vidéo -- Programmation. |
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Video games -- Programming |
Added Author |
Madhav, Sanjay, author.
|
Added Title |
Architecting networked games |
ISBN |
9780134034331 (electronic bk.) |
|
0134034333 (electronic bk.) |
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9780134034348 (electronic bk.) |
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0134034341 (electronic bk.) |
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