Description |
1 online resource (xxvii, 495 pages) : illustrations |
Bibliography |
Includes bibliographical references. |
Contents |
Chapter 1: The Role of the Game Designer -- Chapter 2: The Structure of Games -- Chapter 3: Working with Formal Elements -- Chapter 4: Working with Dramatic Elements -- Chapter 5: Working with System Dynamics -- Chapter 6: Conceptualization -- Chapter 7: Prototyping -- Chapter 8: Digital Prototyping -- Chapter 9: Playtesting -- Chapter 10: Functionality, Completeness, and Balance -- Chapter 11: Fun and Accessibility -- Chapter 12: Team Structures -- Chapter 13: Stages and Methods of Development -- Chapter 14: Communicating Your Designs -- Chapter 15: Understanding the New Game Industry -- Chapter 16: Selling Yourself and Your Ideas to the Game Industry. |
Summary |
"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"-- Provided by publisher. |
Access |
Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK). WlAbNL |
Terms Of Use |
Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force. WlAbNL |
Subject |
Video games -- Programming.
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Video games -- Design.
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Computer graphics.
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Computer Graphics |
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Jeux vidéo -- Programmation. |
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Jeux vidéo -- Conception. |
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Infographie. |
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computer graphics. |
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Computer games -- Design |
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Video games -- Programming |
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Computer graphics |
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Computerspiel |
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Programmierung |
Other Form: |
Print version: Fullerton, Tracy. Game design workshop. Third edition 9781482217162 (DLC) 2013041517 (OCoLC)859196163 |
ISBN |
1482217163 |
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9781482217162 |
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9781482217179 |
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1482217171 |
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