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Author Frost, Martin, 1977-

Title Learning WML & WMLScript / Martin Frost. [O'Reilly electronic resource]

Imprint Sebastopol, CA : O'Reilly, ©2000.
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Description 1 online resource (xvii, 179 pages) : illustrations
text file
Access Use copy Restrictions unspecified star MiAaHDL
Reproduction Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2010. MiAaHDL
System Details Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
Processing Action digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL
Summary The next generation of mobile communicators is here, and delivering content to them will mean programming in WML (Wireless Markup Language) and WMLScript, the languages of the Wireless Application Environment (WAE). The WAE allows information in almost all applications to be formatted for display on mobile devices, such as cell phones, and enables the user to interact with the information. Why learn yet another technology? According to some estimates, 75 percent of web document viewing by the year 2002 will be through non-desktop devices, many using wireless technologies. Clearly, the future is wireless. For web developers who want to get up to speed quickly in these languages, Learning WML and WMLScript maps out in detail the WAE and its two major components, WML and WMLScript. Fortunately, the WAE provides a World Wide Web-like model for writing applications, incorporating several key features of the Web to ease the transition for developers. Almost all wireless applications can be written with WML, which replaces HTML in the wireless environment, and WMLScript, which replaces JavaScript. With this book, web developers with some knowledge of programming and C, Java, or JavaScript syntax can easily master both languages. Chapter by chapter, Learning WML and WMLScript takes readers through the following WML topics: Decks, templates and cards User Interaction Variables and contexts Tasks, events, and timers Text and text formatting Data types, conversions and variables Operators and expressions Statements Functions Standard libraries WMLScript topics include: Learning WML and WMLScript is the resource of choice for application developers who want to upgrade their skills and their sites so they won't be left plugged in during the wireless revolution.
Contents 1. Introduction to WML -- 2. WML Variables and Contexts -- 3. WML Tasks and Events -- 4. WML User Interaction -- 5. WML Timers -- 6. WML Decks, Templates, and Cards -- 7. WML Text and Text Formatting -- 8. WML Images -- 9. Introduction to WMLScript -- 10. WMLScript Datatypes, Variables, and Conversions -- 11. WMLScript Operators and Expressions -- 12. WMLScript Statements -- 13. WMLScript Functions -- 14. WMLScript Pragmas -- 15. The Lang Library -- 16. The Float Library -- 17. The String Library -- 18. The URL Library -- 19. The WMLBrowser Library -- 20. The Dialogs Library -- 21. Complete Examples -- A. Absolute and Relative URLs -- B. WAP Gateways and WSP -- C. Summary of WMLScript Operators -- D. Serving WAP Content from a Standard Web Server.
Subject Wireless Application Protocol (Computer network protocol)
Document markup languages.
WAP (Protocole de réseaux d'ordinateurs)
Langages de balisage.
Document markup languages
Wireless Application Protocol (Computer network protocol)
WML (protocole de réseaux d'ordinateurs)
Systèmes de communication sans fil.
Protocoles de réseaux d'ordinateurs.
Indexed Term JavaScript
Added Title Learning WML and WMLScript
Other Form: Print version: Frost, Martin, 1977- Learning WML & WMLScript. Sebastopol, CA : O'Reilly, ©2000 1565929470 (DLC) 00050121 (OCoLC)45490707
Standard No. 1565929470
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