Description |
1 online resource (xxxiii, 539 pages) : illustrations (some color) |
Bibliography |
Includes art gallery, glossary. |
Contents |
Introduction -- The 32 categories of emotioneering techniques -- An emotioneering gallery -- Magic -- Addenda. |
Access |
Use copy Restrictions unspecified star MiAaHDL |
Summary |
An introduction to emotioneering explains how to create an emotional immersion and involvement in computer games, presenting 150 hands-on techniques--that include dialog and plot deepening, game repeatability, game and player transitioning, relationship building, and more--and features a section of case studies from well-known games. |
Reproduction |
Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2010. MiAaHDL |
System Details |
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL |
Language |
English. |
Processing Action |
digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL |
Subject |
Video games -- Design.
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Video games -- Programming.
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Computer graphics.
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Jeux vidéo -- Conception. |
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Jeux vidéo -- Programmation. |
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Infographie. |
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computer graphics. |
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Computer games -- Design |
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Video games -- Programming |
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Computer graphics |
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Computerspelen. |
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Emoties. |
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Ontwerpen. |
Added Title |
Craft and art of emotioneering |
Other Form: |
Print version: Freeman, David, 1941- Creating emotion in games. Indianapolis, Ind. : New Riders, ©2004 (DLC) 2002111250 (OCoLC)53233718 |
ISBN |
(pbk.) |
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(pbk.) |
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