Description |
1 online resource (1 volume (unpaged)) : illustrations |
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text file |
Contents |
1. Brief history of mobile -- 2. Mobile ecosystem -- 3. Why mobile? -- 4. Designing for context -- 5. Developing a mobile strategy -- 6. Types of mobile applications -- 7. Mobile information architecture -- 8. Mobile design -- 9. Mobile web apps versus native applications -- 10. Mobile 2.0 -- 11. Mobile web development -- 12. iPhone web apps -- 13. Adapting to devices -- 14. Making money in mobile -- 15. Supporting devices -- 16. The future of mobile. |
Summary |
Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. 'Mobile Design and Development' fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. |
Subject |
Mobile computing.
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Mobile computing -- Programming.
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Informatique mobile. |
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Informatique mobile -- Programmation. |
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Mobile computing. |
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Mobile computing -- Programming. |
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Mobile computing. |
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Handy |
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Programmierung |
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World Wide Web |
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Mobile Computing. |
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Handy. |
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Programmierung. |
Genre |
Hardware; Internet; Computers; Web Programming. |
Other Form: |
Print version: Fling, Brian. Mobile design and development. Sebastopol, Calif. : O'Reilly, ©2009 9780596155445 (OCoLC)318413920 |
ISBN |
9780596806231 |
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059680623X |
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9781449379247 |
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1449379249 |
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