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Author Finska, Nikolina.

Title MODERN GAME TESTING [electronic resource] : learn how to test games like a pro, optimize testing effort, and skyrocket your QA career / Nikolina Finska. [O'Reilly electronic resources]

Edition 1st edition.
Imprint Birmingham, UK : Packt Publishing Ltd., 2023.
QR Code
Description 1 online resource
Contents Table of ContentsSetting the Stage -- Introduction to QA for Modern GamesAll Engines Go -- The Basics of Game QAA Deeper Look -- Types of Testing in GamesDeeper Look -- Testing on Various Gaming Platforms -- Mobile, PC, and ConsoleIt Must Be Hardware: Testing Hardware in Modern Game QAFriend or Foe -- Test CasesIt Works on My Machine: Bug FlowI Thought I Fixed That: How to Write Efficient Bug ReportsIt Works, but It Hasn't Been Tested: Testing ApproachEat, Sleep, Test, Repeat: Test MethodologyAre You on the Right Version? Live Ops and QABeyond Testing -- Introduction to Test ManagementThere Are No BUGS Without U -- QA and the Game Team.
Summary Implement modern and agile QA practices to ensure your games are high quality, on budget, and released on time Purchase of the print or Kindle book includes a free PDF eBook Key Features Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Book Description Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization. By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams. What you will learn Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.
Subject Video games -- Evaluation.
Video games -- Evaluation
Other Form: Print version: 1803244402 9781803244402 (OCoLC)1327836151
ISBN 9781803230764 (electronic bk.)
1803230762 (electronic bk.)
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