Description |
1 online resource (xxi, 824 pages) : color illustrations |
|
data file rda |
Summary |
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. |
Bibliography |
Includes bibliographical references and index. |
Contents |
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword. |
Subject |
Computer graphics.
|
|
Video games -- Programming.
|
|
Computer science -- Mathematics.
|
|
Infographie. |
|
Jeux vidéo -- Programmation. |
|
Informatique -- Mathématiques. |
|
computer graphics. |
|
Video games -- Programming |
|
Computer graphics |
|
Computer science -- Mathematics |
Added Author |
Parberry, Ian.
|
Added Title |
Three-D math primer for graphics and game development |
Other Form: |
Print version: 9781568817231 1568817231 (DLC) 2010053535 |
ISBN |
1439869812 (electronic bk.) |
|
9781439869819 (electronic bk.) |
|
(hardback) |
|
(hardback) |
Standard No. |
KE86559 |
|
9781439869819 |
|