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Author Dunn, Fletcher.

Title 3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry. [O'Reilly electronic resource]

Edition 2nd ed.
Imprint Boca Raton, FL : A K Peters/CRC Press, ©2011.
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Description 1 online resource (xxi, 824 pages) : color illustrations
data file rda
Summary "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
Bibliography Includes bibliographical references and index.
Contents 1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
Subject Computer graphics.
Video games -- Programming.
Computer science -- Mathematics.
Infographie.
Jeux vidéo -- Programmation.
Informatique -- Mathématiques.
computer graphics.
Video games -- Programming
Computer graphics
Computer science -- Mathematics
Added Author Parberry, Ian.
Added Title Three-D math primer for graphics and game development
Other Form: Print version: 9781568817231 1568817231 (DLC) 2010053535
ISBN 1439869812 (electronic bk.)
9781439869819 (electronic bk.)
(hardback)
(hardback)
Standard No. KE86559
9781439869819
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