LEADER 00000cam a2200565 a 4500 001 786166044 003 OCoLC 005 20240129213017.0 006 m o d 007 cr unu|||||||| 008 120419s2012 cauabh ob 001 0 eng d 020 9780132693752|q(electronic bk.) 020 0132693755|q(electronic bk.) 020 0321768434 020 9780321768438 029 1 DEBSZ|b370594657 029 1 GBVCP|b785437789 035 (OCoLC)786166044 037 CL0500000131|bSafari Books Online 040 UMI|beng|epn|cUMI|dCOO|dC6I|dDEBSZ|dOCLCQ|dOCLCF|dOCLCQ |dCEF|dAU@|dOCLCQ|dCZL|dOCLCO|dOCLCQ|dOCLCO|dOCLCQ 049 INap 082 04 370.1523 082 04 370.1523|222 099 eBook O’Reilly for Public Libraries 100 1 Dirksen, Julie. 245 10 Design for how people learn /|cJulie Dirksen.|h[O'Reilly electronic resource] 260 Berkeley, CA :|bNew Riders,|c©2012. 300 1 online resource (xii, 259 pages) :|billustrations, maps, facsimiles 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 504 Includes bibliographical references and index. 505 0 1. Where do we start? : The learner's journey ; Where's the gap? ; Identifying and bridging gaps ; Examples ; Why this is important ; Summary -- 2. Who are your learners? : What do your learners want? ; What is their current skill level? ; How are your learners different from you? ; Learning styles ; Methods for learning about your learners ; Summary -- 3. What's the goal? ; Determine goals ; Identify the problem ; Set the destination ; Communicating learning objectives ; Determine the gap ; How long is the trip? ; Summary -- 4. How do we remember? : Memory in & out ; Types of memory ; Repetition and memory ; Summary -- 5. How do you get their attention? : If they're not paying attention ; Talk to the elephant ; Ways to engage the elephant ; Summary -- 6. Design for knowledge : Some of the challenges ; Will they remember? ; Helping your learners understand ; How much guidance? ; A process to follow ; Summary -- 7. Design for skills : Developing skills ; Practice ; Feedback ; Design for accomplishments ; Summary -- 8. Design for motivation : Motivation to do ; Designing for behavior ; Summary -- 9. Design for environment : Environment gaps ; Knowledge in the world ; Putting resources in the world ; Putting prompts/triggers in the world ; Putting behaviors in the world ; Clearing the path ; Summary -- 10. Conclusion. 520 Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast- forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn , you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience. 588 0 Print version record. 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 650 0 Learning. 650 0 Learning, Psychology of. 650 0 Learning|xSocial aspects. 650 0 Classroom management. 650 6 Apprentissage. 650 6 Psychologie de l'apprentissage. 650 6 Apprentissage|xAspect social. 650 6 Classes (Éducation)|xConduite. 650 7 Classroom management|2fast 650 7 Learning|2fast 650 7 Learning, Psychology of|2fast 650 7 Learning|xSocial aspects|2fast 776 08 |iPrint version:|aDirksen, Julie.|tDesign for how people learn.|dBerkeley, CA : New Riders, 2012|z9780321768438 |w(OCoLC)696100473 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9780132693752/?ar |zAvailable on O'Reilly for Public Libraries 994 92|bJFN