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LEADER 00000cam a2200877 a 4500 
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049    INap 
082 04 006.696 
082 04 006.696|223 
099    eBook O’Reilly for Public Libraries 
100 1  Derakhshani, Randi L. 
245 10 Autodesk 3ds Max 2014 Essentials /|cRandi L. Derakhshani, 
       Dariush Derakhshani.|h[O'Reilly electronic resource] 
260    Indianapolis, Indiana :|bJohn Wiley & Sons, Inc.,|c2013. 
300    1 online resource :|bcolor illustrations 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
505 0  Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1:
       The 3ds Max Interface; The Workspace; Transforming Objects
       Using Gizmos; Graphite Modeling Tools Set; Command Panel; 
       Time Slider and Track Bar; File Management; Chapter 2: 
       Your First 3ds Max Project; Setting Up a Project Workflow;
       Time to Model a Clock!; In Splines We Trust; Bringing It 
       All Together; Chapter 3: Modeling in 3ds Max: 
       Architectural Model Part I; Units Setup; Importing a CAD 
       Drawing; Creating the Walls; Creating the Doors; Creating 
       the Window; Adding a Floor and Ceiling 
505 8  Chapter 4: Modeling in 3ds Max: Architectural Model Part 
       IIModeling the Couch; Modeling the Lounge Chair; Chapter 5
       : Introduction to Animation; Animating the Ball; Refining 
       the Animation; Chapter 6: Animation Principles; 
       Anticipation and Momentum in Knife Throwing; Chapter 7: 
       Character Poly Modeling: Part I; Setting Up the Scene; 
       Beginning the Soldier Model; Chapter 8: Character Poly 
       Modeling: Part II; Completing the Main Body; Creating the 
       Accessories; Putting on the Boots; Creating the Hands; 
       Chapter 9: Character Poly Modeling: Part III; Creating the
       Head 
505 8  Merging and Attaching the Head's AccessoriesChapter 10: 
       Introduction to Materials: Interiors and Furniture; The 
       Slate Material Editor; Material Types; mental ray Material
       Types; Shaders; Mapping the Couch and Chair; Mapping the 
       Window and Doors; Chapter 11: Textures and UV Workflow: 
       The Soldier; UV Unwrapping; Seaming the Rest of the Body; 
       Applying the Color Map; Applying the Bump Map; Applying 
       the Specular Map; Chapter 12: Character Studio: Rigging; 
       Character Studio Workflow; Associating a Biped with the 
       Soldier Model; Chapter 13: Character Studio: Animation; 
       Animating the Soldier 
505 8  Chapter 14: Introduction to Lighting: Interior 
       LightingThree-Point Lighting; 3ds Max Lights; Lighting a 
       Still Life in the Interior Space; Selecting a Shadow Type;
       Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max
       Rendering; Rendering Setup; Cameras; Safe Frames; 
       Raytraced Reflections and Refractions; Rendering the 
       Interior and Furniture; Chapter 16: mental ray; mental ray
       Renderer; Final Gather with mental ray; mental ray 
       Materials; Appendix: Autodesk 3ds Max Certification; Index
520 8  Annotation|bGreat guide to the fundamentals of Autodesk 
       3ds Max 2014This Autodesk Official Press guide is just 
       what you need to learn the basics of Autodesk 3ds Max 2014
       quickly and easily. Through a series of cool projects like
       designing an alarm clock, animating a thrown knife, or 
       lighting a scene, you'll learn the essentials of modeling,
       rigging, animating, and rendering using the popular 
       Autodesk 3ds Max 3D animation and effects software. It's a
       practical, hands-on approach allowing you to constantly 
       reinforcing skills as you learn them. Downloadable before-
       and-after project files let you to compare your work to 
       that of 3ds Max professionals. Even if you already have 
       experience with 3ds Max, this book is a great reference 
       for renewing your skills. And, it will help all users 
       review and prepare for the Autodesk 3ds Max 2014 
       certification exams. Helps beginners and those migrating 
       from other 3D animation and effects programs get up and 
       running on Autodesk 3ds Max 2014Features a realistic, task
       -based approach, so readers learn via a series of hands-on
       projects using downloadable files, all backed with ample 
       instruction, explanation, and illustration Covers modeling,
       rigging, animating, rendering, skinning, architectural 
       visualization, and more Written by Autodesk Authorized 
       Authors and is an Autodesk Official Press bookGet 
       firsthand experience with 3ds Max, as well as a good start
       on preparing for the Autodesk 3ds Max 2014 Certified 
       Professional exam, with "Autodesk 3ds Max 2014 
       Essentials." 
546    English. 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
630 00 3ds max (Computer file) 
630 07 3ds max (Computer file)|2blmlsh 
630 07 3ds max (Computer file)|2fast 
650  0 Computer animation. 
650  0 Computer graphics. 
650  0 Computer science. 
650  0 Electronic data processing. 
650  6 Animation par ordinateur. 
650  6 Infographie. 
650  6 Informatique. 
650  7 computer animation.|2aat 
650  7 computer graphics.|2aat 
650  7 data processing.|2aat 
650  7 computer science.|2aat 
650  7 Electronic data processing|2fast 
650  7 Computer animation|2fast 
650  7 Computer graphics|2fast 
650  7 Computer science|2fast 
700 1  Derakhshani, Dariush. 
776 08 |iPrint version:|aDerakhshani, Randi.|tAutodesk 3ds max 
       2014 essentials.|dIndianapolis : John Wiley & Sons Inc, 
       2013|z1118575148|w(OCoLC)838414764 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/library/view/~/9781118750254/?ar
       |zAvailable on O’Reilly for Public Libraries 
938    ebrary|bEBRY|nebr10700082 
938    EBSCOhost|bEBSC|n575222 
938    YBP Library Services|bYANK|n10697403 
994    92|bJFN