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Author Williams, Chris G.

Title Professional Windows Phone 7 game development : creating games using XNA Game Studio 4 / Chris G. Williams, George W. Clingerman ; technical editor, Pieter Germishuys. [O'Reilly electronic resource]

Imprint Indianapolis, Ind. : Wiley Pub., ©2011.
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Description 1 online resource (xxvii, 524 pages) : illustrations
Series Wrox professional guides
Wrox professional guides.
Summary Annotation Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more.
Contents PROFESSIONAL Windows® Phone 7 Game Development; CONTENTS; INTRODUCTION; CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE; Minimum Specifications; Chassis Design; Screen Resolution; Phone Features; Capacitive Touch; Sensors; Accelerometer; aGPS; Compass; Light Sensor; Proximity Sensor; Digital Camera; DirectX 9 Acceleration; Face Buttons; Back Button; Start Button; Search Button; QWERTY Keyboard; Software Features; Start and Lock Screens; Hubs; People Hub; Pictures Hub; Music + Video Hub; Games Hub; Marketplace Hub; Office Hub; Other Applications; Summary; CHAPTER 2: GETTING STARTED
Getting the Tools You NeedMeeting the System Requirements; Satisfying the Developer Requirements; What You Get; XNA Game Studio 4.0; Creating Your First Project; Spotting Differences Between the Windows Phone Game and Other XNA Game Projects; Setting Up a Windows Phone Device; Using the Windows Phone Emulator; Using Command-Line Options; Summary; CHAPTER 3: ORIENTATION; Device Orientation; Setting Device Orientation; Hardware Scaling; Automatic Rotation; Detecting Device Orientation; Running in Full-Screen Mode; Phone Title-Safe Area; Accelerometer; AccelerometerSample; Summary
CHAPTER 4: TOUCH INPUTResponding to Touch Events; Overview of Touch Interfaces; Detecting Touch Input; Detecting Gestures; Tap; DoubleTap; Hold; HorizontalDrag; VerticalDrag; FreeDrag; DragComplete; Flick; Pinch; PinchComplete; Seeing Results; Custom Gestures; Designing for Touch Games; Remember Your Platform; Design for the Right Resolution; Be Consistent and Predictable; The Soft Input Panel (SIP); Summary; CHAPTER 5: GIVE ME YOUR INPUT; Building the Input Management System; Input.cs; GestureDefinition.cs; GameInput.cs; TouchIndicator.cs; TouchIndicatorCollection.cs
Using the Input Management SystemActions.cs; Game1.cs; Summary; CHAPTER 6: THE STATE OF THINGS; Game State; Managing Game State; Option 1: Boolean Flags; Option 2: Enumerations; Option 3: Object-Oriented; Handling Multiple Layers of Screens; Phone Hardware Events; Detecting the Back Button; Overriding the Back Button; Game, Interrupted; Notifications and Temporary Interruptions; Game-Stopping Events; Somebody Save Me; Summary; CHAPTER 7: LET THE MUSIC PLAY; Handling Audio; Playing Music with MediaPlayer; Do You Mind? I'm Playing Music Here; Background Music; Song Collections; Visualizations
SoundEffectSoundEffectInstance; XACT 3.0; Recording Audio; The Microphone Class; Saving and Retrieving Captured Audio; Summary; CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE; Creating the Game; Screens; Screen.cs; ScreenStateSwitchboard.cs; Title.cs; Sprite.cs; Background.cs; Content; Game1.cs; Text.cs; screenFont.spritefont; Button.cs; The Input Wrapper; GameInput.cs; GestureDefinition.cs; Input.cs; TouchIndicator.cs; TouchIndicatorCollection.cs; Adding Sounds and Music; Music.cs; SoundEffects.cs; More Screens; MainGame.cs; InGameMenu.cs; GameOver.cs; Coding the Main Game Screen; Road.cs
Language English.
Subject Microsoft XNA (Computer file)
Windows phone (Computer file)
Microsoft XNA (Computer file)
Windows phone (Computer file)
Microsoft XNA (Computer file)
Windows phone (Computer file)
Microsoft XNA (Computer software)
Windows phone (Computer software)
Video games -- Programming.
Video games -- Design.
Jeux vidéo -- Programmation.
Jeux vidéo -- Conception.
Computer games -- Design
Video games -- Programming
Windows Phone 7
XNA Game Studio 4.0
Added Author Clingerman, George W. Author.
Germishuys, Pieter. Editor.
Added Title Windows Phone 7 game development
Other Form: Print version: Williams, Chris G. Professional Windows Phone 7 game development. Indianapolis, IN : Wiley, ©2011 9780470922446 (DLC) 2011920609 (OCoLC)642840202
ISBN 9781118067987 (electronic bk.)
1118067983 (electronic bk.)
9781118067970 (electronic bk.)
1118067975 (electronic bk.)
9781118067963 (electronic bk.)
1118067967 (electronic bk.)
(pbk. ; alk. paper)
(pbk. ; alk. paper)
1283374579
9781283374576
9786613374578
6613374571
Standard No. 9786613374578
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