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Author Chu, Philip, author.

Title Learn Unity 4 for iOS game development / Philip Chu. [O'Reilly electronic resource]

Publication Info. New York : Apress, ©2013.
©2013
QR Code
Description 1 online resource (xxix, 524 pages) : illustrations
text file rdaft
PDF
Series Technology in action series
Technology in action series.
Contents Getting Started -- A Unity Tour -- Making a Scene -- Making It Move: Scripting the Cube -- Let's Dance! Animation and Sound -- Let's Roll! Physics and Controls -- Let's Bowl! Advanced Physics -- Let's Play! Scripting the Game -- The Game GUI -- Using Unity iOS -- Building for Real: Device Testing and App Submission -- Presentation: Screens and Icons -- Handling Device Input -- Game Center: Leaderboards and Achievements -- iAd: Banner Ads and Interstitial Ads -- Optimization -- Where to Go from Here?
Note "Create amazing 3D games for iPhone and iPad"--Cover
"User level: beginning-intermediate"--Page 4 of cover
Includes index.
Summary This book shows how to create three-dimensional games for the iPhone, iPad, and iPod touch. With the help of step-by-step project examples, discover how to use Unity with Xcode, how to optimize the game for both speed and quality, how to test and profile the game, and how to get the most out of iOS device features.
Bibliography Includes bibliographical references and index.
Language English.
Subject iOS (Electronic resource)
Unity (Electronic resource)
IOS (Electronic resource)
iOS (Electronic resource)
Video games -- Programming.
Mobile computing.
Apple computer.
Application software.
Apple (Ordinateurs)
Logiciels d'application.
Jeux vidéo -- Programmation.
Informatique mobile.
Application software
Apple computer
Video games -- Programming
Mobile computing
Computerspiel
Programmierung
Unity.
iOS.
iPhone
iPad
Other Form: Print version: Chu, Philip. Learn Unity 4 for iOS game development 9781430248750 (OCoLC)854719367
ISBN 9781430248767 (electronic bk.)
1430248769 (electronic bk.)
Standard No. 10.1007/978-1-4302-4876-7 doi
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