Description |
1 online resource (1 volume) : illustrations |
Bibliography |
Includes bibliographical references and index. |
Summary |
If you have knowledge of Windows-based development and memory management, this guide will teach you what you need to become a true game hacker. Learn reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. -- Edited summary from book. |
Contents |
Part 1: Tools Of The Trade -- Chapter 1: Scanning Memory Using Cheat Engine -- Chapter 2: Debugging Games with OllyDbg -- Chapter 3: Reconnaissance with Process Monitor and Process Explorer -- Part 2: Game Dissection -- Chapter 4: From Code to Memory: A General Primer -- Chapter 5: Advanced Memory Forensics -- Chapter 6: Reading from and Writing to Game Memory -- Part 3: Process Puppeteering -- Chapter 7: Code Injection -- Chapter 8: Manipulating Control Flow in a Game -- Part 4: Creating Bots -- Chapter 9: Using Extrasensory Perception to Ward Off Fog of War -- Chapter 10: Responsive Hacks -- Chapter 11: Putting It All Together: Writing Autonomous Bots -- Chapter 12: Staying Hidden. |
Subject |
Intelligent agents (Computer software)
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Internet programming.
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Video games -- Programming.
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Hacking.
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Agents intelligents (Logiciels) |
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Programmation Internet. |
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Jeux sur Internet -- Programmation. |
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Piratage informatique. |
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Jeux vidéo -- Programmation. |
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Hacking |
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Intelligent agents (Computer software) |
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Internet programming |
Other Form: |
Print version: Cano, Nick. Game hacking. San Francisco : No Starch Press, [2016] 9781593276690 (DLC) 2015036294 (OCoLC)921995197 |
ISBN |
9781593276690 (electronic bk.) |
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1593276699 (electronic bk.) |
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9781593277819 (electronic bk.) |
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1593277814 (electronic bk.) |
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