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Author Bourg, David M., author.

Title Physics for game developers / David M. Bourg and Bryan Bywalec. [O'Reilly electronic resource]

Edition 2nd edition.
Publication Info. Sebastopol, Calif. : O'Reilly Media, [2013]
©2013
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Description 1 online resource (1 volume) : illustrations
Note Includes index.
Contents Basic concepts -- Kinematics -- Force -- Kinetics -- Collisions -- Projectiles -- Real-time simulations -- Particles -- 2D rigid-body simulator -- Implementing collision response -- Rotation in 3D rigid-body simulators -- 3D rigid-body simulator -- Connecting objects -- Physics engines -- Aircraft -- Ships and boats -- Cars and hovercraft -- Guns and expolosions -- Sports -- Touch screens -- Accelerometers -- Gaming from one place to another -- Pressure sensors and load cells -- 3D display -- Optical tracking -- Sound -- App. A. Vector operations -- App. B. Matrix operations -- App. C. Quaternion operations.
Subject Physics.
Video games -- Programming.
Video games -- Design.
Physics
Physique.
Jeux vidéo -- Programmation.
Jeux vidéo -- Conception.
physics.
Computer games -- Design
Video games -- Programming
Physics
Added Author Bywalec, Bryan, author.
Other Form: Print version: Bourg, David M. Physics for game developers. 2nd ed. Beijing ; Farnham : O'Reilly, 2013 9781449392512 (OCoLC)845242886
ISBN 1449392512
9781449392512
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