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Author Buttfield-Addison, Paris, on-screen presenter.

Title Game engines and machine learning / Paris Buttfield-Addison, Mars Geldard, Tim Nugent. [O'Reilly electronic resource]

Publication Info. [Place of publication not identified] : O'Reilly, 2019.
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Description 1 online resource (1 streaming video file (41 min., 37 sec.))
video file
Performer Presenters, Paris Buttfield-Addison, Mars Geldard, and Tim Nugent.
Note Title from title screen (viewed November 14, 2019).
Event Recorded at the 2019 O'Reilly Artificial Intelligence Conference in New York.
Summary "Games are wonderful contained problem spaces, making them great places to explore AI--even if you're not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You'll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It's a little bit technical, a little bit creative. Join Paris, Mars, and Tim to learn how to use game technologies such as Unity to further your understanding of machine learning fundamentals and solve problems."--Resource description page
Subject Unity (Electronic resource)
Unity (Electronic resource)
Machine learning.
Video games -- Programming.
Video games -- Design.
Apprentissage automatique.
Jeux vidéo -- Programmation.
Jeux vidéo -- Conception.
Computer games -- Design
Video games -- Programming
Machine learning
Genre Electronic videos.
Added Author Geldard, Mars, on-screen presenter.
Nugent, Tim, on-screen presenter.
O'Reilly Artificial Intelligence Conference (2019 : New York, N.Y.) issuing body.
Standard No. 0636920339489
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