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Author Pike, Robert W.

Title 101 games for trainers : a collection of the best activities from creative training techniques newsletter / Bob Pike with Christopher Busse. [O'Reilly electronic resource]

Imprint Amherst, MA : HRD Press, 2004, ©1995.
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Description 1 online resource (xii, 107 pages) : illustrations
Contents Foreword; Introduction; Game #1: The Other Half; Game #2: Mystery Shopping; Game #3: The Sum of All Fears; Game #4: Jellybean Jamboree; Game #5: Sequencing; Game #6: Musical Chairs with a Twist; Game #7: The Secret Word; Game #8: Defining "Diversity"; Game #9: Tug-of-War; Game #10: Standing Around; Game #11: Personal Lifelines; Game #12: Competitive Review; Game #13: The Boob Tube; Game #14: Benchmarking the Best; Game #15: Taboos; Game #16: Secret Roles; Game #17: Balloon Break; Game #18: Phrase Craze; Game #19: The Domino Theory; Game #20: Customer Questions
Game #21: The Six-Letter SolutionGame #22: Building Blocks; Game #23: Curing the Nonverbal Blues; Game #24: Hopping Down the Bunny Trail; Game #25: The Fishbowl; Game #26: Darting About; Game #27: Brainstorming Bonanza; Game #28: Slogans; Game #29: Step by Step; Game #30: To Build a Car; Game #31: Small Group Leaders; Game #32: Story Time; Game #33: The Outcast; Game #34: Looking for a Leader; Game #35: Cartoon Captions; Game #36: Best Guess; Game #37: First Impressions; Game #38: The Rating Game; Game #39: Put a Lid on It; Game #40: In the Beginning...; Game #41: Group Résumés
Game #42: Lottery FeverGame #43: Nickel Auction; Game #44: Hollywood Squares; Game #45: Positive Visualization; Game #46: Get One/Give One; Game #47: The Paper Cup; Game #48: The Power of Imagination; Game #49: Close Enough?; Game #50: The Art of Self-Review; Game #51: Able to Leap Straw Buildings; Game #52: Tag-Team Role-Playing; Game #53: The Technique Bank; Game #54: Distorted Messages; Game #55: Toothpick Tales; Game #56: Division by Candy Bar; Game #57: What's My Line?; Game #58: Word Association; Game #59: The "I" Exercise; Game #60: 72 Seconds of Fun; Game #61: Leaderless Success
Game #62: A Lot of Hot AirGame #63: Black Jack; Game #64: Ball Toss; Game #65: The Prize Box; Game #66: Cartoon Drawing; Game #67: Different Characters; Game #68: Cultural Introductions; Game #69: Bump; Game #70: License Plates; Game #71: Get Through the Window; Game #72: Rhythmic Sticks; Game #73: Dealing with Harassment; Game #74: Hat Trick; Game #75: Discovering Learning Styles; Game #76: Representative Objects; Game #77: Rock Collection; Game #78: Pass the Hat; Game #79: Team Q & A; Game #80: Memory Test; Game #81: Wrenching Decisions; Game #82: Ugly Chart Contest
Summary 101 of the best games from Creative Training Techniques Newsletter gathered into one book. These classroom-tested games, exercises, and activities add spark and energy to your training sessions-and help adults really learn without even knowing it. Includes one-day workshop presents techniques for accurately interpreting both verbal and nonverbal aspects of a message in order to improve. This best selling title is guaranteed to be a great resource for any training professional.
Subject Employees -- Training of -- Handbooks, manuals, etc.
Creative thinking -- Problems, exercises, etc.
Employees -- Training of -- Problems, exercises, etc.
Creative ability -- Problems, exercises, etc.
Personnel -- Formation -- Guides, manuels, etc.
Personnel -- Formation -- Problèmes et exercices.
Créativité -- Problèmes et exercices.
Creative ability
Creative thinking
Employees -- Training of
Genre Handbooks and manuals
Problems and exercises
Added Author Busse, Christopher.
Added Title One hundred and one games for trainers
One hundred one games for trainers
Other Form: Print version: Pike, Robert W. 101 games for trainers. Amherst, MA : HRD Press, ©2004 0943210380 (OCoLC)61483517
ISBN 9781599964713 (electronic bk.)
1599964716 (electronic bk.)
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