Description |
1 online resource (xv, 373 pages) : illustrations. |
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text file rda |
Series |
Safari electronic books |
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Safari electronic books.
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Note |
"Creating intelligent behavior in games"--Cover. |
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Includes index. |
Contents |
Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms. |
Summary |
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text. |
Subject |
Video games -- Design.
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Video games -- Programming.
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Computer animation.
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Artificial intelligence.
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Jeux vidéo -- Conception. |
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Jeux vidéo -- Programmation. |
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Animation par ordinateur. |
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Intelligence artificielle. |
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computer animation. |
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artificial intelligence. |
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Artificial intelligence |
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Computer animation |
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Video games -- Programming |
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Video games -- Design |
Added Author |
Seemann, Glenn.
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Other Form: |
Print version: 0596005555 (OCoLC)56089097 |
ISBN |
9781491900109 (electronic bk.) |
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1491900105 (electronic bk.) |
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9781449333102 (electronic bk.) |
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1449333109 (electronic bk.) |
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(pbk.) |
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