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Author Bourg, David M.

Title AI for game developers / David M. Bourg and Glenn Seemann. [O'Reilly electronic resource]

Edition 1st ed.
Imprint Sebastopol CA : O'Reilly, ©2004.
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Description 1 online resource (xv, 373 pages) : illustrations.
text file rda
Series Safari electronic books
Safari electronic books.
Note "Creating intelligent behavior in games"--Cover.
Includes index.
Contents Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms.
Summary Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
Subject Video games -- Design.
Video games -- Programming.
Computer animation.
Artificial intelligence.
Jeux vidéo -- Conception.
Jeux vidéo -- Programmation.
Animation par ordinateur.
Intelligence artificielle.
computer animation.
artificial intelligence.
Artificial intelligence
Computer animation
Video games -- Programming
Video games -- Design
Added Author Seemann, Glenn.
Other Form: Print version: 0596005555 (OCoLC)56089097
ISBN 9781491900109 (electronic bk.)
1491900105 (electronic bk.)
9781449333102 (electronic bk.)
1449333109 (electronic bk.)
(pbk.)
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