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Author Bailey, Michael (Michael John), 1953-

Title Graphics shaders : theory and practice / Mike Bailey, Steve Cunningham. [O'Reilly electronic resource]

Edition 2nd ed.
Imprint Boca Raton, FL : CRC Press, ©2012.
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Description 1 online resource (xxviii, 490 pages) : illustrations
Summary "This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."-- Provided by publisher
Bibliography Includes bibliographical references and index.
Contents The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun.
Subject OpenGL.
OpenGL
Computer graphics.
Three-dimensional display systems.
Computer Graphics
Infographie.
Affichage tridimensionnel.
computer graphics.
three-dimensional.
Computer graphics
Three-dimensional display systems
Added Author Cunningham, Steve, 1942-2015.
Other Form: Print version: Bailey, Michael (Michael John), 1953- Graphics shaders. 2nd ed. Boca Raton, FL : CRC Press, ©2012 9781568814346 (DLC) 2011031720 (OCoLC)694393637
ISBN 9781439867754 (electronic bk.)
1439867755 (electronic bk.)
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