"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."
Contents
Ch. 1. The creative cycle -- ch. 2. Concept art and modeling -- ch. 3. Rigging concepts -- ch. 4. Scripting mechanics -- ch. 5. Rigging mechanoids -- ch. 6. Rigging humanoids -- ch. 7. The control rig -- ch. 8. Game on!