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Author Assaf, Eyal, author.

Title Rigging for games : a primer for technical artists using Maya and Python / Eyal Assaf. [O'Reilly electronic resource]

Publication Info. Boca Raton, FL : CRC Press, [2016]
©2016
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Description 1 online resource (1 volume) : illustrations
Note Includes index.
Summary "Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."
Contents Ch. 1. The creative cycle -- ch. 2. Concept art and modeling -- ch. 3. Rigging concepts -- ch. 4. Scripting mechanics -- ch. 5. Rigging mechanoids -- ch. 6. Rigging humanoids -- ch. 7. The control rig -- ch. 8. Game on!
Bibliography Includes bibliographical references and index.
Subject Maya (Computer file)
Maya (Computer file)
Rigging (Computer animation)
Video games -- Design.
Python (Computer program language)
Animation squelettale.
Jeux vidéo -- Conception.
Python (Langage de programmation)
Computer games -- Design
Python (Computer program language)
Rigging (Computer animation)
Video games -- Design
Other Form: 9780415743044 9780415743051
ISBN 9781317802938 (electronic bk.)
1317802934
0415743052
9780415743051
9781315813912 (e-book ; PDF)
1315813912
9781317802945 (e-book ; PDF)
1317802942
9781317802921 (e-book ; Mobi)
1317802926
9780415743044 (hardback)
0415743044
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