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Real-time 3D graphics with WebGL 2. Japanese
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Hajimete no WebGL 2 : dai 2-han : JavaScript de kaihatsusuru riaru taimu 3D apurikēshon / Farhad Ghayour, Diego Cantor cho ; Andō Yasushi yaku = Real-time 3D graphics with WebGL 2 : build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) / Farhad Ghayour, Diego Cantor. [O'Reilly electronic resource] |
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初めてのWebGL 2 : 第 2版 : JavaScriptで開発するリアルタイム 3Dアプリケーション / Farhad Ghayour, Diego Cantor著 ; あんどうやすし訳 = Real-time 3D graphics with WebGL 2 : build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) / Farhad Ghayour, Diego Cantor. |
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