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Author Mullen, Tony, 1971-

Title Blender studio projects : digital movie-making / Tony Mullen, Claudio Andaur. [O'Reilly electronic resource]

Edition 1st ed.
Imprint Indianapolis, Ind. : Wiley Pub., ©2010.
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Description 1 online resource (xvii, 253 pages) : illustrations
data file rda
Summary "Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"-- Provided by publisher.
Bibliography Includes index.
Contents Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and Shots
Animating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based Compositing
Appendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index
Language English.
Subject Blender (Computer file)
Blender (Computer file)
Blender (Computer file)
Computer animation.
Motion pictures -- Editing -- Data processing.
Three-dimensional display systems.
Animation par ordinateur.
Montage (Cinéma) -- Informatique.
Affichage tridimensionnel.
computer animation.
three-dimensional.
Computer animation
Motion pictures -- Editing -- Data processing
Three-dimensional display systems
Added Author Andaur, Claudio, 1970-
Added Title Digital movie-making
Other Form: Print version: Mullen, Tony, 1971- Blender studio projects. Indianapolis, Ind. : Wiley Pub., ©2010 9780470543139 (DLC) 2010012328 (OCoLC)437306217
ISBN 9780470875834 (e-book)
0470875836 (e-book)
9780470875841 (ebk)
0470875844 (ebk)
9780470875865 (ebk)
0470875860 (ebk)
(pbk.)
(pbk.)
9786612683114
6612683112
Standard No. 9786612683114
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