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Author Aversa, Davide, author.

Title Unity artificial intelligence programming : Add powerful, believable, and fun AI entities in your game with the power of Unity / Dr. Davide Aversa. [O'Reilly electronic resource]

Edition Fifth edition.
Publication Info. Birmingham, UK : Packt Publishing, 2022.
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Description 1 online resource (308 pages) : illustrations
Bibliography Includes bibliographical references.
Summary Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh. Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.
Contents Table of Contents Introduction to AI Finite State Machines Randomness and Probability Implementing Sensors Flocking Path Following and Steering Behaviors A* Pathfinding Navigation Mesh Behavior Trees Procedural Content Generation Machine Learning in Unity Putting It All Together.
Subject Unity (Electronic resource)
Unity (Electronic resource)
Video games -- Programming.
Artificial intelligence.
Three-dimensional display systems.
Artificial Intelligence
Jeux vidéo -- Programmation.
Intelligence artificielle.
Affichage tridimensionnel.
artificial intelligence.
three-dimensional.
Artificial intelligence
Video games -- Programming
Three-dimensional display systems
Other Form: Print version: 1803238534 9781803238531 (OCoLC)1292589738
ISBN 9781803245218 (electronic bk.)
1803245212 (electronic bk.)
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