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Num Mark Subjects (1-37 of 37) Year Entries
413 Found
1   Virtual reality -- 3 Related Subjects   3
2 Virtual reality.   69
3 Virtual reality -- Comic books, strips, etc.   27
4 Virtual reality -- Comic books, strips, etc. -- Fiction.   10
5 Virtual reality -- Comic books, strips, etc. -- Juvenile fiction.   4
6 Virtual reality -- Computer programs.   8
7 Virtual reality -- Computer programs -- Fiction. : Users : a novel / Colin Winnette.  2023 1
8 Virtual reality -- Computer programs -- Handbooks, manuals, etc. -- Juvenile literature. : Minecraft modding for kids for dummies / by Sarah Guthals, Stephen Foster, Lindsey Handley. [O'Reilly electronic resource]  2015 1
9 Virtual reality -- Design. : Creating augmented and virtual realities : theory and practice for next-generation spatial computing / edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan. [O'Reilly electronic resource]  2019 1
10 Virtual reality -- Design -- Juvenile literature. : STEM : the battle between 2-D and 3-D / Georgia Beth and Lesley Freed. [Boundless electronic resource]  2018 1
11 Virtual reality -- Drama.   6
12 Virtual reality -- Drama -- Videodiscs.   11
13 Virtual reality -- Economic aspects.   4
14 Virtual reality -- Equipment and supplies. : Make. Volume 52, August/September 2016 : virtual creation, design and build in VR space. [O'Reilly electronic resource]  2016 1
15 Virtual reality -- Fiction.   153
16 Virtual reality -- Fiction -- Sound recordings.   10
17 Virtual reality -- Fiction -- Sound recordings. -- Sound recordings. : Otherworld [OverDrive/Libby electronic resource] Jason Segel, Kirsten Miller.  2017 1
18 Virtual reality in education. : The facilitator's guide to immersive, blended, and hybrid learning / Cindy Huggett. [O'Reilly electronic resource]  2023 1
19 Virtual reality in management.   25
20 Virtual reality in management -- Examinations -- Study guides. : VCP5-DT official cert guide / Linus Bourque. [O'Reilly electronic resource]  2013 1
21 Virtual reality -- Industrial applications.   2
22 Virtual reality -- Juvenile fiction.   39
23 Virtual reality -- Juvenile fiction -- Comic books, strips, etc. : My video game ate my homework / written and illustrated by Dustin Hansen ; lettered by Corey Breen.  2020 1
24 Virtual reality -- Juvenile fiction. -- Sound recordings.   3
25 Virtual reality -- Juvenile literature.   4
26 Virtual reality -- Library applications. : Best technologies for public libraries : policies, programs, and services / Christopher DeCristofaro, James Hutter, and Nick Tanzi.  2020 1
27 Virtual reality -- Miscellanea. : The simulation hypothesis : an MIT computer scientist shows why AI, quantum physics and Eastern mystics agree we are in a video game [Hoopla electronic resource] / Rizwan Virk.  2019 1
28 Virtual reality -- Moral and ethical aspects. : Cyberpsychology : the study of individuals, society and digital technologies / Monica Therese Whitty, Garry Young. [O'Reilly electronic resource]  2016 1
29 Virtual reality -- Popular works. : Virtual reality / Samuel Greengard. [O'Reilly for electronic resources]  2019 1
30 Virtual reality -- Psychological aspects.   2
31 Virtual reality -- Social aspects.   6
32 Virtual reality -- Social aspects -- Fiction. : Into the fire [Hoopla electronic resource] / Rachael Blok.  2021 1
33 Virtual reality. -- Sound recordings. : Second lives [OverDrive/Libby electronic resource] a journey through virtual worlds / Tim Guest.  2008 1
34 Virtual reality -- Technological innovations.   8
35 Virtual reality -- Video games. : Our world is ended [Switch Video Game] / developed by Red Entertainment. Nintendo Switch.  2019 1
36 Virtual reality -- Videodiscs.   2
37 Virtual reality -- Vocational guidance -- Juvenile literature. : Careers in virtual reality technology / Joshua Gregory.  2019 1
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